- Track the pointerup position before choosing Try it, Pass or snap-back, so the outcome follows where the card was let go (SQ-107-01). - Keep the snap-back animation and cancel it when a new drag or a decision starts (SQ-107-02). - Treat losing pointer capture before the release as a cancel, springing the card back and resetting its stamps (SQ-107-03). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>