Try it and Pass are applied when the card's exit finishes: the Side quest leaves the deck and, on Try it, its dinner joins the Quest log count before the server answers. A refused decision puts the card back on top of the deck, reverts the count and shows the ErrorBanner with Retry. A saved decision reads the deck again once fewer than 3 cards are left, and follows the replenish job it started, showing skeleton cards rather than "All caught up" while that job runs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>