Co-authored-by: dev_agent <dev_agent@cubecraftlabs.com>
This commit was merged in pull request #58.
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// Command generate-icons writes the PWA icons in web/public from the
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// MealQuest logo. Run it from the repository root:
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//
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// go run ./web/scripts/generate-icons
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//
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// The logo fills the regular icons edge to edge. The maskable icon shrinks it
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// onto the colour of its own parchment, so the banner stays inside the
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// circular safe zone (radius 40% of the icon) that launchers may crop to.
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package main
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import (
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"fmt"
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"image"
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"image/color"
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"image/png"
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"math"
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"os"
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"path/filepath"
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"slices"
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"golang.org/x/image/draw"
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)
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const (
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source = "design/logos/logo_v1_2Oct2026.jpg"
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public = "web/public"
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maskableScale = 0.66
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)
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func main() {
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if err := run(); err != nil {
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fmt.Fprintln(os.Stderr, "generate-icons:", err)
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os.Exit(1)
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}
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}
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func run() error {
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logo, err := load(source)
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if err != nil {
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return err
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}
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if b := logo.Bounds(); b.Dx() != b.Dy() {
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return fmt.Errorf("%s is %dx%d; the logo must be square", source, b.Dx(), b.Dy())
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}
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outputs := []struct {
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path string
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image *image.RGBA
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}{
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{"icons/icon-192.png", resized(logo, 192)},
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{"icons/icon-512.png", resized(logo, 512)},
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{"icons/icon-maskable-512.png", maskable(logo, 512)},
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{"apple-touch-icon.png", resized(logo, 180)},
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}
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for _, out := range outputs {
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path := filepath.Join(public, out.path)
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if err := save(path, out.image); err != nil {
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return err
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}
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fmt.Printf("wrote %s (%dx%d)\n", path, out.image.Rect.Dx(), out.image.Rect.Dy())
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}
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return nil
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}
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// load decodes the logo. The file is a PNG despite its .jpg name, so the
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// format is sniffed rather than taken from the extension.
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func load(path string) (image.Image, error) {
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f, err := os.Open(path)
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if err != nil {
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return nil, err
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}
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defer f.Close()
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img, _, err := image.Decode(f)
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if err != nil {
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return nil, fmt.Errorf("decode %s: %w", path, err)
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}
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return img, nil
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}
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func save(path string, img image.Image) error {
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if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
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return err
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}
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f, err := os.Create(path)
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if err != nil {
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return err
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}
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enc := png.Encoder{CompressionLevel: png.BestCompression}
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if err := enc.Encode(f, img); err != nil {
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f.Close()
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return fmt.Errorf("encode %s: %w", path, err)
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}
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return f.Close()
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}
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func resized(logo image.Image, size int) *image.RGBA {
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dst := image.NewRGBA(image.Rect(0, 0, size, size))
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draw.CatmullRom.Scale(dst, dst.Rect, logo, logo.Bounds(), draw.Src, nil)
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return dst
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}
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func maskable(logo image.Image, size int) *image.RGBA {
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// The padding is the median colour of the logo's top edge, which is bare
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// parchment; a feathered edge hides the seam.
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b := logo.Bounds()
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canvas := image.NewRGBA(image.Rect(0, 0, size, size))
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draw.Draw(canvas, canvas.Rect, image.NewUniform(medianColour(logo, image.Rect(b.Min.X, b.Min.Y, b.Max.X, b.Min.Y+b.Dy()/40))), image.Point{}, draw.Src)
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inner := int(math.Round(float64(size) * maskableScale))
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offset := (size - inner) / 2
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margin := inner / 24
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at := image.Rect(offset, offset, offset+inner, offset+inner)
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draw.DrawMask(canvas, at, resized(logo, inner), image.Point{}, feather(inner, margin), image.Point{}, draw.Over)
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return canvas
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}
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// medianColour is the per-channel median of the pixels in r.
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func medianColour(img image.Image, r image.Rectangle) color.RGBA {
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var channels [3][]uint8
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for y := r.Min.Y; y < r.Max.Y; y++ {
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for x := r.Min.X; x < r.Max.X; x++ {
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c := color.RGBAModel.Convert(img.At(x, y)).(color.RGBA)
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channels[0] = append(channels[0], c.R)
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channels[1] = append(channels[1], c.G)
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channels[2] = append(channels[2], c.B)
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}
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}
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var median [3]uint8
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for i, values := range channels {
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slices.Sort(values)
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median[i] = values[len(values)/2]
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}
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return color.RGBA{R: median[0], G: median[1], B: median[2], A: 0xff}
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}
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// feather is an opaque square inset by margin on a size×size mask, its edge
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// softened by a Gaussian blur with a standard deviation of margin/2.
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func feather(size, margin int) *image.Alpha {
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values := make([]float64, size*size)
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for y := margin; y <= size-margin && y < size; y++ {
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for x := margin; x <= size-margin && x < size; x++ {
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values[y*size+x] = 255
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}
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}
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kernel := gaussian(float64(margin) / 2)
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values = blur(values, size, kernel, 1, size)
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values = blur(values, size, kernel, size, 1)
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mask := image.NewAlpha(image.Rect(0, 0, size, size))
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for i, v := range values {
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mask.Pix[i] = uint8(math.Round(min(max(v, 0), 255)))
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}
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return mask
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}
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// gaussian is a normalised kernel reaching three standard deviations.
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func gaussian(sigma float64) []float64 {
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radius := int(math.Ceil(3 * sigma))
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kernel := make([]float64, 2*radius+1)
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var sum float64
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for i := range kernel {
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d := float64(i - radius)
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kernel[i] = math.Exp(-d * d / (2 * sigma * sigma))
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sum += kernel[i]
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}
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for i := range kernel {
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kernel[i] /= sum
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}
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return kernel
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}
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// blur convolves each line of a size×size grid with kernel: step is the
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// distance between neighbours along a line and stride between lines. Samples
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// beyond the edge repeat the edge.
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func blur(values []float64, size int, kernel []float64, step, stride int) []float64 {
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radius := len(kernel) / 2
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out := make([]float64, len(values))
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for line := range size {
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for i := range size {
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var v float64
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for k, w := range kernel {
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j := min(max(i+k-radius, 0), size-1)
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v += w * values[line*stride+j*step]
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}
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out[line*stride+i*step] = v
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}
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}
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return out
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}
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