Feature 13: Discover - Side Quest Suggestions (#110)
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Co-authored-by: orchestrator-agent <20+orchestrator-agent@code.cubecraftcreations.com>
This commit was merged in pull request #110.
This commit is contained in:
2026-10-07 05:53:22 -04:00
committed by approver_agent
parent ac7453f576
commit 5291457214
59 changed files with 8959 additions and 128 deletions
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import { vi } from 'vitest'
// A FakeAnimation is one Element.animate call: its target and arguments, and
// a finished promise the test settles with finish (or cancel, which rejects
// it with an AbortError while it runs).
export type FakeAnimation = {
target: Element
keyframes: Keyframe[]
options: KeyframeAnimationOptions
finished: Promise<FakeAnimation>
finish: () => void
cancel: () => void
playState: 'running' | 'finished' | 'idle'
}
// stubAnimate replaces Element.prototype.animate (jsdom has no Web Animations
// API) and returns every animation it starts, in order. With autoFinish each
// animation finishes as it starts; otherwise the test finishes it. Remove the
// stub with Reflect.deleteProperty(Element.prototype, 'animate').
export function stubAnimate({ autoFinish }: { autoFinish: boolean }): FakeAnimation[] {
const animations: FakeAnimation[] = []
Element.prototype.animate = vi.fn(function (this: Element, keyframes, options) {
let resolve!: (animation: FakeAnimation) => void
let reject!: (error: DOMException) => void
const animation: FakeAnimation = {
target: this,
keyframes: keyframes as Keyframe[],
options: options as KeyframeAnimationOptions,
finished: new Promise((res, rej) => {
resolve = res
reject = rej
}),
playState: 'running',
finish() {
if (animation.playState !== 'running') throw new Error('finish on an animation that is not running')
animation.playState = 'finished'
resolve(animation)
},
cancel() {
if (animation.playState === 'running') reject(new DOMException('The animation was canceled.', 'AbortError'))
animation.playState = 'idle'
},
}
// Browsers mark finished as handled, so a canceled animation nobody waits
// on is not an unhandled rejection.
animation.finished.catch(() => {})
animations.push(animation)
if (autoFinish) animation.finish()
return animation as unknown as Animation
}) as Element['animate']
return animations
}