Replace a held Side quest made ineligible before a batch's final store
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A notifying (scheduled or manual) suggestion batch held each round's
grounded Side quests and only checked them at its single final store, so
a household change during grounding could drop a held card after the
fill loop had stopped, leaving the batch short of BatchSize with spare
candidates unused (MQ-172-3). The batch now rechecks every held Side
quest after each round with the same eligibility check the store uses
(eligible, extracted from store), so a later round grounds a spare in
its place. The single-transaction store and once-only new_suggestions
are unchanged.

Narrow ARCHITECTURE.md's "a failed scheduled or manual batch has stored
nothing" to failures before the final store, and state that a job that
fails recording the batch's end keeps its Side quests and
new_suggestions (MQ-172-4).

Maestro task 244f9834-faa8-4bb8-b5e6-43677dec0cc0

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-11 08:53:58 -04:00
co-authored by Claude Opus 5.5
parent 791b321b71
commit 0942e65392
3 changed files with 156 additions and 32 deletions
+10 -3
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@@ -319,15 +319,22 @@ automatic** (D-021).
suggestion with the name it is suggested under, the reason and
`cited_regular_ids` — unless, since the job read its input, a dinner
it repeats was added, a suggestion it repeats passed, or a Regular it
cites renamed or archived (checked in the storing transaction). The job
cites renamed or archived (checked in the storing transaction). A
notifying batch also rechecks the Side quests it holds after each round
and lets go of those no longer eligible, so a later round grounds a
spare in place of each; only a change committed between the last
recheck and the store can leave it short of 5 with spares unused. The job
publishes `{batch_id, stage, suggestion_ids, dropped}` as it goes (`suggesting`,
`grounding`, `done`). It fails with `no_regulars`, `ai_failed` (the
skill or `normalize_recipe` failed; no Side quest is made up instead,
D-017), `search_not_configured` or `search_failed`, and the batch is set
`failed`. A failed `scheduled` or `manual` batch has stored nothing; a
`failed`. A `scheduled` or `manual` batch that fails before its final
store (the AI, grounding, or the store itself) has stored nothing; a
failed `replenish` batch's Side quests stored before the failure stay
in the deck. If
recording the batch's end fails, its job fails; the job runner retries
recording the batch's end fails, its job fails, even after the final
store committed: a notifying batch's Side quests and their
`new_suggestions` then stay; the job runner retries
a job's final status write with backoff until it lands, each attempt
bounded at 5 seconds; at shutdown an attempt that fails or times out is
not retried, and the next start fails the job as interrupted. Recording
+85 -29
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@@ -54,7 +54,8 @@ func (r batchResult) PublicJSON() ([]byte, error) { return json.Marshal(r) }
// no recipe grounds is dropped; any other grounding failure fails the
// batch, as does suggest_side_quests failing, with no Side quest made up
// instead. The batch ends done or failed. When recording the batch's end
// fails, so does the job; when it times out at shutdown, the job is left
// fails, so does the job, with what the batch stored, and any
// new_suggestions it emitted, kept; when it times out at shutdown, the job is left
// running and the batch with it, for the next start to fail.
//
// When a batch stores its Side quests depends on whether it notifies (see
@@ -64,7 +65,12 @@ func (r batchResult) PublicJSON() ([]byte, error) { return json.Marshal(r) }
// Side quest stored. So the household is told of exactly what the batch
// added, once; and a batch that fails at any round, including a later
// round's normalize_recipe, stores nothing and sends nothing, leaving no
// Side quest in the deck that was never announced. A replenish batch,
// Side quest in the deck that was never announced. After each round it
// rechecks every Side quest it holds (see eligible) and lets go of those
// the household's changes made ineligible, so a later round grounds a
// spare Side quest in place of each; only a change committed between the
// last recheck and the store can still leave the batch short of
// BatchSize while spare Side quests remain. A replenish batch,
// which tops up the deck as the household swipes and never notifies,
// stores each round's Side quests before the next round starts, so the
// deck fills as it goes; those stored before a failure stay in the deck.
@@ -146,7 +152,13 @@ func (s *Service) fill(ctx context.Context, trigger string, job BatchJob, publis
}
res.Dropped += len(round) - len(grounded)
if note != nil {
held = append(held, grounded...)
// Recheck every held Side quest, not just this round's, so
// one the household's changes made ineligible while this
// round grounded is replaced by a later round, not dropped by
// the store once no round is left to replace it.
if held, err = s.recheck(ctx, &res, append(held, grounded...)); err != nil {
return batchResult{}, err
}
} else if err := s.storeInto(ctx, &res, nil, grounded); err != nil {
return batchResult{}, err
}
@@ -163,6 +175,22 @@ func (s *Service) fill(ctx context.Context, trigger string, job BatchJob, publis
return res, nil
}
// recheck returns, in order, those of a notifying batch's held Side
// quests that store would still keep (see eligible), adding those left
// out to res.Dropped.
func (s *Service) recheck(ctx context.Context, res *batchResult, held []groundedQuest) ([]groundedQuest, error) {
kept, err := s.eligible(ctx, db.New(s.st.Reader), res.BatchID, held)
if err != nil {
return nil, err
}
res.Dropped += len(held) - len(kept)
out := make([]groundedQuest, len(kept))
for i, k := range kept {
out[i] = k.groundedQuest
}
return out, nil
}
// storeInto stores quests for res's batch with note (see store) and adds
// the suggestions stored, and the Side quests left out, to res.
func (s *Service) storeInto(ctx context.Context, res *batchResult, note *notice, quests []groundedQuest) error {
@@ -277,11 +305,11 @@ func (s *Service) ground(ctx context.Context, quests []skills.SideQuest) ([]grou
// store stores each grounded Side quest of batchID as a dinner with status
// suggested and origin side_quest, grounded in its recipe, and a pending
// suggestion citing its Regulars by id, all in one transaction, and
// returns the suggestion ids. A Side quest is left out when, since
// suggest_side_quests ran, a dinner it repeats was added, a suggestion it
// repeats passed or a Rotation check dropped, or a Regular it cites renamed
// or archived. Passed names are read in the same transaction as the store,
// so a Pass or drop committed before it is never missed.
// returns the suggestion ids. A Side quest eligible leaves out is not
// stored: since suggest_side_quests ran, a dinner it repeats was added, a
// suggestion it repeats passed or a Rotation check dropped, or a Regular
// it cites renamed or archived. eligible reads in the same transaction as
// the store, so a Pass or drop committed before it is never missed.
//
// When note is not nil and a Side quest is stored, new_suggestions keyed by
// note, counting and naming those stored, is emitted in the same
@@ -295,28 +323,13 @@ func (s *Service) store(ctx context.Context, batchID string, note *notice, quest
var stored []string
err := s.st.WithTx(ctx, func(tx *sql.Tx) error {
q := db.New(tx)
existing, err := q.ListUnarchivedDinners(ctx)
kept, err := s.eligible(ctx, q, batchID, quests)
if err != nil {
return fmt.Errorf("suggest: list dinners for dedupe: %w", err)
return err
}
names, err := q.ListPassedNames(ctx)
if err != nil {
return fmt.Errorf("suggest: list passed names for dedupe: %w", err)
}
regulars := map[string][]string{}
for _, row := range existing {
names = append(names, row.Dinner.Name)
if row.Dinner.Status == dinners.StatusRegular {
regulars[row.Dinner.Name] = append(regulars[row.Dinner.Name], row.Dinner.ID)
}
}
for _, gq := range quests {
cited, ok := citedIDs(gq.quest.CitedRegulars, regulars)
if !ok || repeats(gq.quest.Name, names) {
s.logger.InfoContext(ctx, "suggested dinner dropped: changed while grounding", "batch_id", batchID)
continue
}
citedJSON, err := json.Marshal(cited)
for _, k := range kept {
gq := k.groundedQuest
citedJSON, err := json.Marshal(k.cited)
if err != nil {
return fmt.Errorf("suggest: encode cited Regulars: %w", err)
}
@@ -354,7 +367,6 @@ func (s *Service) store(ctx context.Context, batchID string, note *notice, quest
}); err != nil {
return fmt.Errorf("suggest: create suggestion: %w", err)
}
names = append(names, d.Name)
ids = append(ids, id)
stored = append(stored, d.Name)
}
@@ -372,6 +384,50 @@ func (s *Service) store(ctx context.Context, batchID string, note *notice, quest
return ids, nil
}
// eligibleQuest is a Side quest store would keep, with the ids of the
// Regulars it cites.
type eligibleQuest struct {
groundedQuest
cited []string
}
// eligible returns, in order, those of batchID's quests that q's dinners
// and passed names still allow, each with the ids of the Regulars it
// cites. A Side quest is left out when a dinner it repeats is unarchived,
// a suggestion it repeats passed or a Rotation check dropped, a Regular it
// cites is renamed or archived, or an earlier Side quest of quests kept
// repeats it. store checks with this in its transaction; a notifying
// batch checks the Side quests it holds with it after each round (see
// fill).
func (s *Service) eligible(ctx context.Context, q *db.Queries, batchID string, quests []groundedQuest) ([]eligibleQuest, error) {
existing, err := q.ListUnarchivedDinners(ctx)
if err != nil {
return nil, fmt.Errorf("suggest: list dinners for dedupe: %w", err)
}
names, err := q.ListPassedNames(ctx)
if err != nil {
return nil, fmt.Errorf("suggest: list passed names for dedupe: %w", err)
}
regulars := map[string][]string{}
for _, row := range existing {
names = append(names, row.Dinner.Name)
if row.Dinner.Status == dinners.StatusRegular {
regulars[row.Dinner.Name] = append(regulars[row.Dinner.Name], row.Dinner.ID)
}
}
var kept []eligibleQuest
for _, gq := range quests {
cited, ok := citedIDs(gq.quest.CitedRegulars, regulars)
if !ok || repeats(gq.quest.Name, names) {
s.logger.InfoContext(ctx, "suggested dinner dropped: changed while grounding", "batch_id", batchID)
continue
}
names = append(names, gq.quest.Name)
kept = append(kept, eligibleQuest{groundedQuest: gq, cited: cited})
}
return kept, nil
}
// citedIDs returns the ids of the Regulars named cited, false when one
// names no Regular or more than one.
func citedIDs(cited []string, regulars map[string][]string) ([]string, bool) {
+61
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@@ -660,6 +660,67 @@ func TestBatchKeepsAtMostBatchSize(t *testing.T) {
}
}
// TestBatchReplacesSideQuestMadeIneligibleWhileHeld: a notifying batch
// holds its first round's Side quests until its last round is done; when
// the household adds a dinner one of them repeats while that round grounds,
// the batch lets it go and grounds a spare Side quest in its place, so it
// still stores BatchSize and announces them once.
func TestBatchReplacesSideQuestMadeIneligibleWhileHeld(t *testing.T) {
for _, trigger := range []string{suggest.TriggerScheduled, suggest.TriggerManual} {
t.Run(trigger, func(t *testing.T) {
e := newEnv(t)
e.start(t)
var quests, want []string
for i := range suggest.BatchSize + 1 {
name := fmt.Sprintf("Fajita Dish %c", 'A'+i)
e.recipe(t, name)
quests = append(quests, sideQuest(name, "Like your Chicken Fajitas.", "Chicken Fajitas"))
if i != 0 {
want = append(want, name)
}
}
e.reply(quests...)
// The first round's last search waits, so the household adds a
// dinner repeating Fajita Dish A while that round grounds.
last := fmt.Sprintf("Fajita Dish %c", 'A'+suggest.BatchSize-1)
gate := make(chan struct{})
e.search.Gates = map[string]chan struct{}{last: gate}
b, key := e.startBatch(t, trigger)
deadline := time.Now().Add(10 * time.Second)
for !slices.Contains(e.search.Queries(), last) {
if time.Now().After(deadline) {
close(gate)
t.Fatalf("search for %s never ran", last)
}
time.Sleep(5 * time.Millisecond)
}
e.dinner(t, "Fajita Dish A", "regular")
close(gate)
job := e.waitJob(t, b.JobID)
if job.Status != jobs.StatusSucceeded {
t.Fatalf("batch job %s, error %v", job.Status, job.Error)
}
var res batchResult
if err := json.Unmarshal(job.Result, &res); err != nil {
t.Fatal(err)
}
if len(res.SuggestionIDs) != suggest.BatchSize || res.Dropped != 1 {
t.Errorf("batch result = %+v, want %d stored and 1 dropped", res, suggest.BatchSize)
}
if got := e.deckNames(t); !slices.Equal(got, want) {
t.Errorf("deck = %v, want %v", got, want)
}
rows := notifytest.Rows(t, e.st, notify.NewSuggestions)
title := fmt.Sprintf("%d new Side quests are in", suggest.BatchSize)
if len(rows) != 1 || rows[0].Key != key || rows[0].Payload.Title != title {
t.Errorf("new_suggestions rows = %+v, want one keyed %s titled %q", rows, key, title)
}
})
}
}
func TestDeckIsOldestFirst(t *testing.T) {
e := newEnv(t)
e.start(t)