Joshua overseer
1432dba74c Quest definition query helpers for materialization (Feature 06, task 6) (#71)
overseer merged pull request Maniacs_Mansion/NestQuest#71 2026-09-17 09:49:55 -04:00
Quest definition query helpers for materialization (Feature 06, task 6)
1727e07a02 fix: ascending id order in list_definitions_for_child (NQ-71-001)
overseer created pull request Maniacs_Mansion/NestQuest#71 2026-09-17 09:46:26 -04:00
Quest definition query helpers for materialization (Feature 06, task 6)
7a9180dc23 Add quest-definition query helpers (list_active, list_for_child, list_firing_on)
1b6973efd3 Deactivate and reactivate a quest definition (Feature 06, task 5) (#70)
overseer merged pull request Maniacs_Mansion/NestQuest#70 2026-09-17 09:40:16 -04:00
Deactivate and reactivate a quest definition (Feature 06, task 5)
dbbe044bef test: seed pre-existing instance/history and add concurrency test (NQ-70-001, NQ-70-002)
overseer created pull request Maniacs_Mansion/NestQuest#70 2026-09-17 09:32:33 -04:00
Deactivate and reactivate a quest definition (Feature 06, task 5)
6b17fb160f Deactivate and reactivate a quest definition (Feature 06, task 5)
4606d7ddd0 Assign and unassign children on a quest definition (Feature 06, task 4) (#69)
overseer merged pull request Maniacs_Mansion/NestQuest#69 2026-09-17 09:21:22 -04:00
Assign and unassign children on a quest definition (Feature 06, task 4)
58f5ddab72 fix: return assignee roster within the lock (NQ-69-01)
overseer created pull request Maniacs_Mansion/NestQuest#69 2026-09-17 09:13:01 -04:00
Assign and unassign children on a quest definition (Feature 06, task 4)
90671815ee Add assign_child and unassign_child business layer (Feature 06, task 4)
overseer created branch task/assign-unassign-children_696b9b35 in Maniacs_Mansion/NestQuest 2026-09-17 09:12:54 -04:00
802258d431 Edit a quest definition's metadata, schedule rule, and windows (Feature 06, task 3) (#68)
overseer merged pull request Maniacs_Mansion/NestQuest#68 2026-09-17 09:06:11 -04:00
Edit a quest definition's metadata, schedule rule, and windows (Feature 06, task 3)