Files
NestQuest/frontend/src/strategy.ts
T

162 lines
5.4 KiB
TypeScript

import type { HassLike } from "./types";
type StateObject = {
state: unknown;
attributes?: Record<string, unknown> | null;
};
type RosterEntry = {
name: string;
slug: string;
};
type View = {
path?: string;
title?: string;
type: string;
cards: Record<string, unknown>[];
};
type LovelaceConfig = {
views: View[];
};
type StrategyConfig = Record<string, unknown>;
type StrategyClass = {
generate: (
config: StrategyConfig,
hass: HassLike | undefined
) => Promise<LovelaceConfig>;
};
declare global {
interface Window {
customStrategies?: Record<string, StrategyClass>;
}
}
function asString(value: unknown): string {
return typeof value === "string" ? value.trim() : "";
}
/** The slug a discovered roster entry carries, or "" when the entry is
* not an object with a non-empty slug string — the same shape check
* the party board applies to the same attribute. */
function asRosterSlug(entry: unknown): string {
if (entry === null || typeof entry !== "object" || Array.isArray(entry)) {
return "";
}
const slug = (entry as Record<string, unknown>).slug;
return typeof slug === "string" ? slug.trim() : "";
}
/** The dashboard's URL path segment, used to COMPUTE the card paths the
* navigation needs. A dashboard lives at a single top-level segment
* (/<url_path>), so the first pathname segment is the dashboard root —
* this is where the strategy renders, and navigating back to it shows
* the first view (the party board). An explicit ``url_path`` in the
* strategy configuration wins for setups that need to pin it. */
function dashboardUrlPath(config: StrategyConfig): string {
const configured = asString(config.url_path).replace(/^\/+|\/+$/g, "");
if (configured) {
return configured;
}
const segment = window.location.pathname.split("/").filter(Boolean)[0];
return segment ?? "";
}
/** The display name a roster entry carries, or "" when it is not a
* non-empty string — the roster's ``name`` field (sensor.py
* ``_child_roster``), used for the quest-log view titles. */
function asRosterName(entry: unknown): string {
if (entry === null || typeof entry !== "object" || Array.isArray(entry)) {
return "";
}
const name = (entry as Record<string, unknown>).name;
return typeof name === "string" ? name.trim() : "";
}
/** The ordered child roster the integration publishes on the household
* rollup (custom_components/nestquest/sensor.py — ``child_roster``,
* the snapshot's sort_order, then id). The same source the party
* board's plate discovery reads, consumed here at render time so the
* quest-log views exist for exactly the active children. */
function rosterEntries(hass: HassLike | undefined): RosterEntry[] {
const states = hass?.states as Record<string, StateObject> | undefined;
const household = states?.["sensor.nestquest_household_quests_due_today"];
const roster = household?.attributes?.child_roster;
if (!Array.isArray(roster)) {
return [];
}
return roster
.map((entry) => ({ slug: asRosterSlug(entry), name: asRosterName(entry) }))
.filter((entry) => entry.slug.length > 0);
}
/**
* Zero-config NestQuest dashboard strategy (Feature 20).
*
* A dashboard configured with ``strategy: { type: custom:nestquest-party }``
* gets its views GENERATED at render time from the household roster: one
* party-board view (the dashboard root) and one quest-log view per child,
* ordered by the roster's sort_order. The paths the cards navigate by are
* COMPUTED, not configured:
*
* - the board's ``quest_log_path`` is the dashboard root; tapping a crest
* pushes ``<root>/<slug>`` (party-board.ts ``_openQuestLog``);
* - each log view's ``path`` IS the child's slug, so the log resolves its
* child from the last pathname segment (quest-log.ts
* ``childSlugFromPath``) and its ``board_path`` back to the dashboard
* root (quest-log.ts ``_returnToBoard``).
*
* With zero children the board view still renders — the board card shows
* its own "not set up yet" notice for an empty roster, so no log views are
* needed. ``url_path`` and ``weather_entity`` may still be set explicitly
* in the strategy configuration; everything else is derived.
*/
export class NestQuestPartyStrategy {
static async generate(
config: StrategyConfig,
hass: HassLike | undefined
): Promise<LovelaceConfig> {
const root = `/${dashboardUrlPath(config)}`;
const weatherEntity = asString(config.weather_entity);
const boardCard: Record<string, unknown> = {
type: "custom:nestquest-party-board-card",
quest_log_path: root,
};
if (weatherEntity) {
boardCard.weather_entity = weatherEntity;
}
const logCard: Record<string, unknown> = {
type: "custom:nestquest-quest-log-card",
board_path: root,
};
if (weatherEntity) {
logCard.weather_entity = weatherEntity;
}
return {
views: [
{
path: "party",
title: "The Party",
type: "panel",
cards: [boardCard],
},
...rosterEntries(hass).map<View>((entry) => ({
path: entry.slug,
title: entry.name
? `${entry.name}'s Quest Log`
: `${entry.slug}'s Quest Log`,
type: "panel",
cards: [{ ...logCard }],
})),
],
};
}
}
window.customStrategies = window.customStrategies ?? {};
window.customStrategies["nestquest-party"] = NestQuestPartyStrategy;