Files
NestQuest/frontend
overseer 72966bf9ae Define and implement the panel's empty and error states
Close the DESIGN-HANDOFF open question "empty and error states are
unspecified" with a written addendum (design/PANEL-EMPTY-STATES.md)
and its implementation in both panel cards:

- quest log resolves one state in priority order: no adventurer in
  the path, integration not set up, records unreachable
  (unavailable/unknown), away via direct navigation, all-clear
  zero-quest day, all-done fallback before the 1c takeover, then the
  normal three-window columns
- party board renders a notice instead of an empty grid when no
  children are configured or every child's sensors are unresolvable,
  and muted "Unknown" plates for partially unresolvable children
- a shared notice panel (panel tokens, role=status) replaces every
  state that would otherwise render a blank parchment; frames,
  kicker and dock always stay
2026-09-20 14:01:07 -04:00
..