Feature: UI bugs (panel hint, crest, wordmark, overdue clock, complete, meta) (#256)
Co-authored-by: dev_agent <17+dev_agent@code.cubecraftcreations.com> Co-committed-by: dev_agent <17+dev_agent@code.cubecraftcreations.com>
This commit was merged in pull request #256.
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@@ -22,10 +22,14 @@ Screens `1a`, `1b`, `1j`, `1c` of the mockups. Two cards:
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Default view on the wall. Layout top to bottom:
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1. **Wordmark row** at y=64. Rule · d20 hexagon · `NestQuest` (66px/900 display, brand
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gradient via `background-clip: text`) · d20 · rule. d20 marks are 34px hexagons
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(`clip-path: polygon(50% 0, 93% 25%, 93% 75%, 50% 100%, 7% 75%, 7% 25%)`) filled with
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the brand gradient, numeral 15px/700 Cinzel.
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1. **Wordmark row** at y=64. Rule · monogram · `NestQuest` (66px/900 Cinzel Decorative
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display, brand gradient via `background-clip: text`) · rule — the horizontal lockup of
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`design/logos/NestQuest_Logo.png`. The monogram is an 80px inline SVG (no raster, no
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remote asset): a compass rose — four long cardinal points, four short diagonal points,
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a ring broken by the points — around a d20 hexagon with facet lines and a knocked-out
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Cinzel Decorative "N", filled with the brand gradient (`--nq-brand-blue` →
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`--nq-brand-purple`, 135°). Gaps are SVG masks, so the mark stays transparent over the
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parchment.
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2. **Kicker** `The Party · <weekday>, <Month D>` — 21px/600 Cinzel, tracking .30em, uppercase.
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3. **Adventurer plates**, 3-up grid, 56px gap, page inset 110px, top y=262. One plate per
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child returned by the party sensor, in configured order.
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