Decide quest-log overdue from the panel's own local clock
The kids' Quest Log rendered OVERDUE from the API's per-instance `overdue` flag, which is computed on whatever wall clock the API resolves for the household. When that clock is UTC (HA `time_zone` UTC, a pre-0.9.6 API/integration, or a stored zone adopted over), an 8:15 AM quest reads OVERDUE at 7:15 AM America/New_York. The card now marks an open quest overdue when its `due_time` wall time has arrived on the panel browser's local clock (`_now`, a reactive state ticking every 60 s; `>=` so it flips on the due minute). With no `due_time` a quest is never overdue, matching the API's rule. The API's `overdue` field is unchanged for admin and automation consumers; the card simply no longer reads it. The jsdom quest-log harness can now pin the clock (`now`) and fire the card's own clock tick at later instants (`advance_to`), and the Python helper sets the node process `TZ`. Task: fd1093b5-e6ae-47e6-aee9-1e8f5ee74e3f Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -36,7 +36,6 @@ type PanelInstance = {
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window: string;
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due_time: string | null;
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state: string;
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overdue: boolean;
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completed_at: string | null;
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on_time: boolean | null;
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};
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@@ -154,6 +153,17 @@ function formatWallClock(value: string | null): string | null {
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return `${hour12}:${match[2]} ${suffix}`;
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}
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/** Minutes past midnight of a household ``HH:MM`` wall time, or null. */
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function wallClockMinutes(value: string | null): number | null {
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const match = value ? /^(\d{1,2}):(\d{2})$/.exec(value.trim()) : null;
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if (!match) {
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return null;
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}
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const hours = Number(match[1]);
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const minutes = Number(match[2]);
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return hours > 23 || minutes > 59 ? null : hours * 60 + minutes;
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}
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function asString(value: unknown): string {
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return typeof value === "string" ? value.trim() : "";
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}
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@@ -253,7 +263,6 @@ function toPanelInstance(value: unknown): PanelInstance | null {
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window: asString(row.window).toLowerCase(),
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due_time: asString(row.due_time) || null,
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state,
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overdue: row.overdue === true,
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completed_at: asString(row.completed_at) || null,
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on_time: row.on_time === true ? true : row.on_time === false ? false : null,
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};
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@@ -1749,6 +1758,20 @@ export class NestQuestQuestLogCard extends LitElement {
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`;
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}
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/** Overdue by the panel's own clock: the browser runs on the
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household's real local time, so an open quest turns overdue once its
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``due_time`` wall time has arrived there — whatever zone the API or
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Home Assistant computed the API's ``overdue`` flag in. With no due
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time it is never overdue (the API's rule too). ``_now`` is reactive
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and ticks every 60 s, so the line flips on the minute it falls due. */
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private _isOverdue(instance: PanelInstance): boolean {
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const due = wallClockMinutes(instance.due_time);
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if (instance.state !== "open" || due === null) {
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return false;
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}
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return this._now.getHours() * 60 + this._now.getMinutes() >= due;
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}
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private _timeZone(): string | undefined {
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return hassTimeZone(this.hass);
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}
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@@ -1833,7 +1856,6 @@ export class NestQuestQuestLogCard extends LitElement {
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continue;
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}
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instance.state = "completed";
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instance.overdue = false;
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instance.completed_at = stampedAt;
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}
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if (settled) {
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@@ -2130,7 +2152,7 @@ export class NestQuestQuestLogCard extends LitElement {
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`;
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}
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const dueAt = formatWallClock(instance.due_time);
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const meta = instance.overdue
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const meta = this._isOverdue(instance)
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? {
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text: dueAt ? `Overdue · due ${dueAt}` : "Overdue",
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late: true,
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