Docs: namespaced icon keys, picker sources, and third-party notices
- ADMIN-SPEC §3.3: picker sources (curated Lucide, curated Font Awesome Free solid subset, emoji input), stored lucide:/fa:/emoji: keys, legacy bare-name handling, and fallback glyphs. - PANEL-SPEC §3.2/§3.3: open-card tile resolves the keys (Lucide stroked, Font Awesome filled, emoji as text) with the star fallback; the sealed card keeps its static star. - DESIGN-HANDOFF: mark the icon-subset open question resolved (dated). - ENTITIES-AND-SERVICES: payload example uses a namespaced icon key. - THIRD-PARTY-NOTICES.md: Font Awesome Free (icons CC BY 4.0, fonts SIL OFL 1.1, code MIT) and Lucide (ISC), generated from tools/icons/curated-icons.json. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -78,5 +78,6 @@ The panel speaks tabletop; the admin speaks plainly. Both sit on the same `quest
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decide before shipping the card.
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- No gamification is in scope. XP, levels, streaks and rarity were explicitly deferred,
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but the append-only event log already supports computing them later.
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- Icon per quest definition is chosen by the parent from a Lucide subset; the subset is
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not yet defined (`ADMIN-SPEC.md` §3.3).
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- Icon per quest definition is chosen by the parent from curated Lucide and Font Awesome
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Free sets or as an emoji, stored as a namespaced key (`lucide:`/`fa:`/`emoji:`) —
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resolved 2026-09-26, see `ADMIN-SPEC.md` §3.3.
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