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MealQuest/web/src/shell/BottomBar.tsx
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Nav pill slide animation (#39)
Co-authored-by: dev_agent <dev_agent@cubecraftlabs.com>
Co-committed-by: dev_agent <dev_agent@cubecraftlabs.com>
2026-10-03 18:52:57 -04:00

153 lines
5.7 KiB
TypeScript

import { useLayoutEffect, useRef } from 'react'
import { NavLink, useLocation } from 'react-router'
import { Icon } from '../ui/Icon.tsx'
import { navItems } from './navItems.ts'
import styles from './BottomBar.module.css'
// The handoff's Motion §1 timing. SPRING is the --ease-spring token's value.
const SLIDE_MS = 420
const SPRING = 'cubic-bezier(.34, 1.4, .64, 1)'
const LABEL_MS = 220
const LABEL_DELAY_MS = 120
const REDUCED_MOTION_QUERY = '(prefers-reduced-motion: reduce)'
// The active item and every item's layout offset within the bar when the pill
// was last placed (offsets ignore transforms, so a running FLIP does not skew
// them).
type Geometry = {
active: HTMLElement | null
itemLefts: number[]
}
// Mobile nav: a dark pill bar floating over the bottom of the screen. Inactive
// items show only their icon; the active item adds its label. One shared
// grape pill sits behind the items and slides to the active one.
export function BottomBar() {
const barRef = useRef<HTMLElement>(null)
const pillRef = useRef<HTMLSpanElement>(null)
const placed = useRef<Geometry | null>(null)
// The pill slide and item FLIPs currently running.
const sliding = useRef<Animation[]>([])
const stopSlide = () => {
sliding.current.forEach((animation) => animation.cancel())
sliding.current = []
}
const { pathname } = useLocation()
// After each navigation: if the active item changed, move the pill to it and,
// motion allowed, slide the pill, FLIP the items and fade the label in. A
// slide still running is measured where it is on screen, then stopped, so
// the next one starts from there instead of from its destination.
useLayoutEffect(() => {
const bar = barRef.current!
const pill = pillRef.current!
const active = activeItem(bar)
const before = placed.current
if (before && before.active === active) return
const from = before && onScreen(bar, pill, before)
stopSlide()
placed.current = place(bar, pill, active)
if (!before || !from || !active || window.matchMedia(REDUCED_MOTION_QUERY).matches) return
const after = placed.current
if (before.active) {
sliding.current.push(
pill.animate(
[
{ left: `${from.pill.left}px`, width: `${from.pill.width}px` },
{ left: `${active.offsetLeft}px`, width: `${active.offsetWidth}px` },
],
{ duration: SLIDE_MS, easing: SPRING },
),
)
}
items(bar).forEach((item, i) => {
const dx = from.itemLefts[i]! - after.itemLefts[i]!
if (dx === 0) return
sliding.current.push(
item.animate([{ transform: `translateX(${dx}px)` }, { transform: 'translateX(0)' }], {
duration: SLIDE_MS,
easing: SPRING,
}),
)
})
active.querySelector(`.${styles.label}`)!.animate(
[
{ opacity: 0, transform: 'translateX(-4px)' },
{ opacity: 1, transform: 'none' },
],
{ duration: LABEL_MS, delay: LABEL_DELAY_MS, easing: 'ease-out', fill: 'backwards' },
)
}, [pathname])
// Item widths change with the viewport and once the web fonts arrive, so
// stop any running slide and re-place the pill (without animating) on both. A failed font load
// rejects fonts.ready and is left to surface as an unhandled rejection.
useLayoutEffect(() => {
const bar = barRef.current!
const pill = pillRef.current!
let mounted = true
const replace = () => {
if (!mounted) return
stopSlide()
placed.current = place(bar, pill, activeItem(bar))
}
window.addEventListener('resize', replace)
// jsdom has no document.fonts; every browser the app targets does.
if (document.fonts) void document.fonts.ready.then(replace)
return () => {
mounted = false
window.removeEventListener('resize', replace)
}
}, [])
return (
<nav ref={barRef} aria-label="Primary" className={styles.bar}>
<span ref={pillRef} className={styles.pill} aria-hidden="true" />
{navItems.map((item) => (
<NavLink key={item.to} to={item.to} end={item.end} className={styles.item}>
{({ isActive }) => (
<>
<Icon icon={item.icon} size="nav" />
<span className={isActive ? styles.label : styles.hiddenLabel}>{item.label}</span>
</>
)}
</NavLink>
))}
</nav>
)
}
function items(bar: HTMLElement): HTMLElement[] {
return Array.from(bar.querySelectorAll<HTMLElement>(`.${styles.item}`))
}
// NavLink's aria-current is the one record of which item is active.
function activeItem(bar: HTMLElement): HTMLElement | null {
return bar.querySelector<HTMLElement>(`.${styles.item}[aria-current="page"]`)
}
// Where the pill and items are on screen right now, as offsets within the
// bar. Bounding boxes include a running slide: the pill's box is its animated
// left and width, and an item's box is its current layout plus whatever FLIP
// translation remains, which applies to the layout it had when last placed.
function onScreen(bar: HTMLElement, pill: HTMLElement, before: Geometry) {
const origin = bar.getBoundingClientRect().left + bar.clientLeft
const pillBox = pill.getBoundingClientRect()
return {
pill: { left: pillBox.left - origin, width: pillBox.width },
itemLefts: items(bar).map(
(item, i) => before.itemLefts[i]! + item.getBoundingClientRect().left - origin - item.offsetLeft,
),
}
}
// Puts the pill on the active item (hidden when no item is active) and
// returns the resulting geometry.
function place(bar: HTMLElement, pill: HTMLElement, active: HTMLElement | null): Geometry {
pill.hidden = !active
pill.style.left = `${active?.offsetLeft ?? 0}px`
pill.style.width = `${active?.offsetWidth ?? 0}px`
return { active, itemLefts: items(bar).map((item) => item.offsetLeft) }
}