Files
MealQuest/internal/scheduler/scheduler.go
T
2026-10-09 19:35:47 -04:00

588 lines
18 KiB
Go

// Package scheduler runs the household's timed work: each registered
// schedule fires once per period at a household-local time read from the
// household settings.
//
// # Periods and the claim
//
// Every fire time belongs to one period, named by a period key derived in
// the household zone from the schedule's cadence (see Rule.PeriodKey): the
// local date "2026-10-09" for a daily rule, and the ISO week "2026-W41" of
// the fire date, or of the week after it, for a weekly rule. Before running,
// the scheduler inserts schedule_runs(schedule, period_key); the insert is
// the claim, and a period already claimed, by an earlier run, an earlier
// process or another instance, is skipped. A period therefore runs at most
// once: a Run that fails is logged and its period is not retried.
//
// # Catch-up
//
// When the scheduler starts, and whenever it wakes late, it looks only at
// each schedule's most recent fire time. If that time passed within
// CatchUpWindow and the period is unclaimed, the period runs once. If it
// passed longer ago, the period is claimed without running and logged as
// missed, so it can never run later, not after a restart and not after a
// settings change moves the fire time. Fire times before the most recent
// one are never looked at.
//
// # Claim failures
//
// A claim that fails (the database refused the insert) is never skipped:
// the scheduler logs it and keeps that period's fire time, and every
// ClaimRetry claims that same period again until the claim succeeds. Only
// then does it apply the catch-up rule to it, running it if its fire time
// is within CatchUpWindow of the successful claim and recording it as
// missed otherwise, and only then does it go on to later fire times, even
// when one has passed meanwhile. Each period is claimed by its own fire
// time, so the later period runs once as well.
//
// # Time zone and DST
//
// Fire times are wall-clock times in the household zone, never the process
// zone, turned into instants by household.LocalTime. Its rule is the
// scheduler's DST rule: a time that does not exist on a spring-forward day
// fires later by the length of the gap (02:30 fires at 03:30 local), and a
// time that occurs twice on a fall-back day fires once, at its first
// occurrence. Either way the period key is that local date's, so the
// period still runs exactly once.
//
// # Settings changes
//
// The scheduler subscribes to the household settings and records each change
// with the instant it was saved. A change takes effect at once without a
// restart: fire times up to that instant follow the old settings and later
// ones the new, even when the scheduler gets to the change late. So moving
// a fire time to earlier the same day does not fire the passed time, and a
// new fire time that was still ahead when the change was saved fires.
package scheduler
import (
"context"
"errors"
"fmt"
"log/slog"
"sync"
"time"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/db"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/household"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/store"
)
// Schedule names, as the schedule_runs.schedule CHECK constraint allows.
const (
SuggestionsWeekly = "suggestions_weekly"
PlanDraft = "plan_draft"
ShoppingChatAutosend = "shopping_chat_autosend"
DayOfReminder = "day_of_reminder"
RotationCheck = "rotation_check"
WeekRollover = "week_rollover"
AIRunsPurge = "ai_runs_purge"
)
// names are the schedule names Register accepts.
var names = map[string]bool{
SuggestionsWeekly: true,
PlanDraft: true,
ShoppingChatAutosend: true,
DayOfReminder: true,
RotationCheck: true,
WeekRollover: true,
AIRunsPurge: true,
}
// CatchUpWindow is how long after its fire time a period that has not run
// still runs. A period found later than that is recorded as missed.
const CatchUpWindow = 24 * time.Hour
// ClaimRetry is how long the scheduler waits before repeating a pass in
// which a claim failed.
const ClaimRetry = time.Minute
// maxWait bounds one sleep, so the scheduler checks the wall clock at least
// this often even if the host was suspended or its clock stepped.
const maxWait = time.Hour
// Rule is when a schedule fires: at household-local Time ("HH:MM") every
// day, or on Weekday only when Weekly is set. Build one with Daily, Weekly
// or WeeklyForNextWeek.
type Rule struct {
Weekly bool
Weekday time.Weekday
Time string
// NextWeek keys a weekly period by the ISO week after the fire date,
// for work done ahead for the coming week.
NextWeek bool
}
// Daily fires every day at hhmm; its period is the local date.
func Daily(hhmm string) Rule {
return Rule{Time: hhmm}
}
// Weekly fires on day at hhmm; its period is the ISO week of the fire date.
func Weekly(day time.Weekday, hhmm string) Rule {
return Rule{Weekly: true, Weekday: day, Time: hhmm}
}
// WeeklyForNextWeek fires on day at hhmm; its period is the ISO week after
// the fire date's.
func WeeklyForNextWeek(day time.Weekday, hhmm string) Rule {
return Rule{Weekly: true, Weekday: day, Time: hhmm, NextWeek: true}
}
// PeriodKey returns the period key of a fire on household-local date
// fireDate: the date ("2026-10-09") for a daily rule, the ISO week
// ("2026-W53") for a weekly one, and the ISO week after that ("2027-W01")
// when NextWeek is set. It panics if fireDate is the zero LocalDate.
func (r Rule) PeriodKey(fireDate store.LocalDate) string {
if !r.Weekly {
return fireDate.String()
}
if r.NextWeek {
return household.PeriodKey(addDays(fireDate, 7))
}
return household.PeriodKey(fireDate)
}
// validate reports whether r can fire.
func (r Rule) validate() error {
if r.Weekly && (r.Weekday < time.Sunday || r.Weekday > time.Saturday) {
return fmt.Errorf("invalid weekday %d (want 0-6, Sunday = 0)", r.Weekday)
}
if !r.Weekly && (r.Weekday != time.Sunday || r.NextWeek) {
return errors.New("a daily rule has no weekday or next week")
}
// Any date checks the time's form.
_, err := household.LocalTime(time.UTC, store.LocalDateOf(time.Unix(0, 0).UTC()), r.Time)
return err
}
// Period is one period of a schedule, as given to its Run.
type Period struct {
// Key is the period key claimed in schedule_runs.
Key string
// FireAt is the instant the period fired, in the household zone.
FireAt time.Time
// Date is the household-local date of FireAt.
Date store.LocalDate
// Week is the ISO Monday of the week Key names; for a daily rule, of
// the week containing Date.
Week store.LocalDate
}
// Schedule is registered work that runs once per period.
type Schedule struct {
// Name is one of the schedule name constants.
Name string
// Rule returns when the schedule fires under settings. It is called
// again after every settings change.
Rule func(settings household.Settings) Rule
// Run does the period's work. It runs on the scheduler's goroutine,
// one schedule at a time, so it must return promptly: long work is
// enqueued as a job. ctx is cancelled when the scheduler stops. An
// error is logged; the period stays claimed and is not retried.
Run func(ctx context.Context, p Period) error
}
// Settings is the household settings source: *household.SettingsService.
type Settings interface {
Get(ctx context.Context) (household.Settings, error)
Subscribe(fn func(household.Settings)) (unsubscribe func())
}
// Scheduler runs the registered schedules.
type Scheduler struct {
st *store.Store
settings Settings
logger *slog.Logger
// now is the clock and after the timer; tests replace both.
now func() time.Time
after func(d time.Duration) <-chan time.Time
// wake holds one token when the settings changed since the loop last
// looked; pending is the changes to apply, oldest first.
wake chan struct{}
pendingMu sync.Mutex
pending []change
mu sync.Mutex
schedules []Schedule
started bool
wg sync.WaitGroup
}
// New returns a scheduler over st reading the household settings from
// settings.
func New(st *store.Store, settings Settings, logger *slog.Logger) (*Scheduler, error) {
if st == nil {
return nil, errors.New("scheduler: nil store")
}
if settings == nil {
return nil, errors.New("scheduler: nil settings")
}
if logger == nil {
return nil, errors.New("scheduler: nil logger")
}
return &Scheduler{
st: st,
settings: settings,
logger: logger,
now: time.Now,
after: time.After,
wake: make(chan struct{}, 1),
}, nil
}
// Register adds sch. It must be called before Start, once per name.
func (s *Scheduler) Register(sch Schedule) error {
if !names[sch.Name] {
return fmt.Errorf("scheduler: register: unknown schedule %q", sch.Name)
}
if sch.Rule == nil {
return fmt.Errorf("scheduler: register %s: nil rule", sch.Name)
}
if sch.Run == nil {
return fmt.Errorf("scheduler: register %s: nil run", sch.Name)
}
s.mu.Lock()
defer s.mu.Unlock()
if s.started {
return fmt.Errorf("scheduler: register %s: already started", sch.Name)
}
for _, have := range s.schedules {
if have.Name == sch.Name {
return fmt.Errorf("scheduler: register %s: already registered", sch.Name)
}
}
s.schedules = append(s.schedules, sch)
return nil
}
// Start reads the settings and starts the scheduler, which first catches
// up on each schedule's most recent period and then fires schedules as
// their times come. Settings whose zone or rules are invalid are an error
// and nothing starts. The scheduler stops when ctx is cancelled; Wait waits
// for it.
func (s *Scheduler) Start(ctx context.Context) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.started {
return errors.New("scheduler: already started")
}
// Subscribing first means a change saved after the read below still
// wakes the loop.
unsubscribe := s.settings.Subscribe(s.changed)
settings, err := s.settings.Get(ctx)
if err != nil {
unsubscribe()
return fmt.Errorf("scheduler: %w", err)
}
p, err := compile(s.schedules, settings)
if err != nil {
unsubscribe()
return err
}
s.started = true
s.wg.Add(1)
go func() {
defer s.wg.Done()
defer unsubscribe()
s.loop(ctx, p)
}()
return nil
}
// Wait blocks until the scheduler has stopped.
func (s *Scheduler) Wait() {
s.wg.Wait()
}
// change is a settings change and the instant it was saved.
type change struct {
at time.Time
settings household.Settings
}
// changed is the settings subscriber. It runs on the updating goroutine, so
// it only records the change and wakes the loop.
func (s *Scheduler) changed(settings household.Settings) {
s.pendingMu.Lock()
s.pending = append(s.pending, change{at: s.now(), settings: settings})
s.pendingMu.Unlock()
select {
case s.wake <- struct{}{}:
default: // the loop already has a token and reads pending then
}
}
// takeChanges returns and clears the pending changes.
func (s *Scheduler) takeChanges() []change {
s.pendingMu.Lock()
defer s.pendingMu.Unlock()
out := s.pending
s.pending = nil
return out
}
// plan is the schedules compiled against one version of the settings.
type plan struct {
loc *time.Location
items []item
}
type item struct {
sch Schedule
rule Rule
}
// compile builds the plan for settings.
func compile(schedules []Schedule, settings household.Settings) (*plan, error) {
loc, err := household.LoadZone(settings.Timezone)
if err != nil {
return nil, fmt.Errorf("scheduler: household zone: %w", err)
}
p := &plan{loc: loc, items: make([]item, len(schedules))}
for i, sch := range schedules {
rule := sch.Rule(settings)
if err := rule.validate(); err != nil {
return nil, fmt.Errorf("scheduler: %s: %w", sch.Name, err)
}
p.items[i] = item{sch: sch, rule: rule}
}
return p, nil
}
// loop fires schedules until ctx is cancelled. done is the instant up to
// which fire times have been handled; it starts at the zero time so the
// first pass catches up. retry is the periods whose claim failed, each
// with its own fire time. Each pass first claims retry again; while any
// claim there still fails, the pass stops and is repeated after
// ClaimRetry. Otherwise it applies the pending settings changes in order,
// handling fire times up to a change under the plan it replaces, then
// handles fire times up to now under the current plan, stopping after the
// first stretch in which a claim failed.
func (s *Scheduler) loop(ctx context.Context, p *plan) {
var done time.Time
var pending []change
var retry []target
for {
now := s.now()
pending = append(pending, s.takeChanges()...)
retry = s.retry(ctx, retry, now)
for len(retry) == 0 && len(pending) > 0 {
c := pending[0]
if c.at.After(done) {
if p != nil {
retry = s.fire(ctx, p, done, c.at, now)
}
done = c.at
}
p = s.compileChange(ctx, c.settings)
pending = pending[1:]
}
if len(retry) == 0 {
if p != nil {
retry = s.fire(ctx, p, done, now, now)
}
done = now
}
if ctx.Err() != nil {
return
}
var timeout <-chan time.Time
switch {
case len(retry) > 0:
timeout = s.after(ClaimRetry)
case p != nil:
if next, ok := p.next(now); ok {
timeout = s.after(min(next.Sub(now), maxWait))
}
}
select {
case <-ctx.Done():
return
case <-timeout:
case <-s.wake:
}
}
}
// compileChange returns the plan for changed settings, or nil when they
// are unusable.
func (s *Scheduler) compileChange(ctx context.Context, settings household.Settings) *plan {
p, err := compile(s.schedules, settings)
if err != nil {
// Settings are validated before they are saved, so this is a
// bug; firing at a guessed time would be worse than not firing
// until the settings are fixed.
s.logger.ErrorContext(ctx, "scheduler: settings unusable; no schedule fires until they change", "error", err)
return nil
}
return p
}
// target is one schedule's period, named by the fire time it belongs to.
type target struct {
it item
loc *time.Location
at time.Time
}
// fire handles, for every schedule, its most recent fire time at or before
// until if it is after done; now is the current instant. It returns the
// targets whose claim failed, to be claimed again.
func (s *Scheduler) fire(ctx context.Context, p *plan, done, until, now time.Time) []target {
var failed []target
for _, it := range p.items {
if ctx.Err() != nil {
return failed
}
at, due := fireBefore(it.rule, p.loc, until)
if !due || !at.After(done) {
continue
}
if t := (target{it: it, loc: p.loc, at: at}); !s.handle(ctx, t, now) {
failed = append(failed, t)
}
}
return failed
}
// retry handles targets again at now and returns those whose claim still
// failed.
func (s *Scheduler) retry(ctx context.Context, targets []target, now time.Time) []target {
var failed []target
for i, t := range targets {
if ctx.Err() != nil {
return append(failed, targets[i:]...)
}
if !s.handle(ctx, t, now) {
failed = append(failed, t)
}
}
return failed
}
// handle claims the period of t and runs it, or records it as missed when
// its fire time is more than CatchUpWindow before now. It reports false
// when the claim failed and the period is still unclaimed.
func (s *Scheduler) handle(ctx context.Context, t target, now time.Time) bool {
it, at := t.it, t.at
date := household.Today(at, t.loc)
period := Period{Key: it.rule.PeriodKey(date), FireAt: at, Date: date}
if it.rule.NextWeek {
period.Week = household.WeekStart(addDays(date, 7))
} else {
period.Week = household.WeekStart(date)
}
log := s.logger.With("schedule", it.sch.Name, "period", period.Key, "fire_at", at.Format(time.RFC3339))
claimed, err := s.claim(ctx, it.sch.Name, period.Key, now)
if err != nil {
log.ErrorContext(ctx, "scheduler: claim period failed; retrying", "error", err, "retry_in", ClaimRetry.String())
return false
}
if !claimed {
return true
}
if late := now.Sub(at); late > CatchUpWindow {
log.WarnContext(ctx, "scheduler: period missed; recorded without running", "late", late.String())
return true
}
if err := it.sch.Run(ctx, period); err != nil {
log.ErrorContext(ctx, "scheduler: run failed", "error", err)
return true
}
log.InfoContext(ctx, "scheduler: ran")
return true
}
// claim inserts schedule_runs(name, key) and reports whether this call
// inserted it.
func (s *Scheduler) claim(ctx context.Context, name, key string, now time.Time) (bool, error) {
n, err := db.New(s.st.Writer).ClaimScheduleRun(ctx, db.ClaimScheduleRunParams{
ID: store.NewID(),
Schedule: name,
PeriodKey: key,
CreatedAt: store.Timestamp{Time: now.UTC().Truncate(time.Millisecond)}.String(),
})
if err != nil {
return false, err
}
return n == 1, nil
}
// next returns the earliest fire time of any schedule after now, or false
// when there is no schedule.
func (p *plan) next(now time.Time) (time.Time, bool) {
var next time.Time
for _, it := range p.items {
at, ok := fireAfter(it.rule, p.loc, now)
if ok && (next.IsZero() || at.Before(next)) {
next = at
}
}
return next, !next.IsZero()
}
// window is how many days either side of a date fireBefore and fireAfter
// search: more than a week, so a weekly rule always has a fire time on
// each side.
const window = 8
// fireBefore returns the latest fire time of r in zone loc at or before t.
func fireBefore(r Rule, loc *time.Location, t time.Time) (time.Time, bool) {
var best time.Time
for _, at := range fireTimes(r, loc, t) {
if !at.After(t) && (best.IsZero() || at.After(best)) {
best = at
}
}
return best, !best.IsZero()
}
// fireAfter returns the earliest fire time of r in zone loc after t.
func fireAfter(r Rule, loc *time.Location, t time.Time) (time.Time, bool) {
var best time.Time
for _, at := range fireTimes(r, loc, t) {
if at.After(t) && (best.IsZero() || at.Before(best)) {
best = at
}
}
return best, !best.IsZero()
}
// fireTimes returns r's fire times on the local dates within window days
// of t's. A rule that fails to resolve was validated at compile, so it
// cannot.
func fireTimes(r Rule, loc *time.Location, t time.Time) []time.Time {
today := household.Today(t, loc)
var out []time.Time
for i := -window; i <= window; i++ {
d := addDays(today, i)
if r.Weekly && weekday(d) != r.Weekday {
continue
}
at, err := household.LocalTime(loc, d, r.Time)
if err != nil {
panic(fmt.Sprintf("scheduler: validated rule %+v: %v", r, err))
}
out = append(out, at)
}
return out
}
// addDays returns d plus n calendar days.
func addDays(d store.LocalDate, n int) store.LocalDate {
y, m, day := d.Date()
return store.LocalDateOf(time.Date(y, m, day+n, 0, 0, 0, 0, time.UTC))
}
// weekday returns the day of the week of d.
func weekday(d store.LocalDate) time.Weekday {
y, m, day := d.Date()
return time.Date(y, m, day, 0, 0, 0, 0, time.UTC).Weekday()
}