Files
MealQuest/internal/notify/notifytest/notifytest.go
T
dev_agentandClaude Opus 5.5 45c4f8a803
CI / ci (push) Failing after 5m48s
CI / ci (pull_request) Successful in 6m58s
Wire plan_ready, list_ready, new_suggestions and Send to Google Chat
Connect the features to the notification outbox so real events notify,
each stored by the new notify.EmitTx in the transaction of the change it
is about (Wake after commit):

- plan_ready:{weekStart} (/plan) when a draft job stores the AI's draft;
  a redraft shares the key and a manual swap never emits. The title reads
  "Next week's plan is ready" for the coming week.
- list_ready:{weekStart} (/plan/shopping) when a week's Supply run is
  first created, by generate or after Push to Calendar.
- new_suggestions:{batchId} (/discover) when a scheduled or manual batch
  ends done with cards; replenish batches never notify.
- plan.Service.EmitDayOfReminder(date) emits day_of_reminder:{date} for
  the Feature 20 scheduler.

Add POST /api/v1/shopping/{weekStart}/send-chat: shopping.SendToChat posts
the dinners with needed items and a link through chat.PostSupplyRun,
records sent_to_chat_at, and is idempotent per week unless
{"resend": true}. The Supply run's Send to Google Chat button calls it
("Send again" once sent) and shows failures in an ErrorBanner; the unused
Unavailable placeholder is removed.

Task: f0cd9d50-9c11-41be-a945-7bae9f5f28a4

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:42:16 -04:00

66 lines
1.8 KiB
Go

// Package notifytest builds notify services for tests of the features that
// emit notifications, and reads back what they stored.
package notifytest
import (
"encoding/json"
"io"
"log/slog"
"testing"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/household"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/notify"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/store"
)
// New returns a notify service over st, with st's notification preferences
// seeded, so every event type goes to push and plan_ready and list_ready to
// Google Chat too. Its worker is not started: what is emitted stays pending.
func New(t *testing.T, st *store.Store) *notify.Service {
t.Helper()
if err := household.SeedNotificationPrefs(t.Context(), st); err != nil {
t.Fatal(err)
}
svc, err := notify.NewService(st, slog.New(slog.NewTextHandler(io.Discard, nil)))
if err != nil {
t.Fatal(err)
}
return svc
}
// Row is one stored notification.
type Row struct {
Key string
Channel notify.Channel
Payload notify.Payload
}
// Rows returns every notification stored in st whose event is of type ev,
// oldest first.
func Rows(t *testing.T, st *store.Store, ev notify.EventType) []Row {
t.Helper()
rs, err := st.Reader.QueryContext(t.Context(),
`SELECT event_key, channel, payload FROM notification_outbox WHERE event_key LIKE ? ORDER BY created_at, channel`,
string(ev)+":%")
if err != nil {
t.Fatal(err)
}
defer rs.Close()
var out []Row
for rs.Next() {
var r Row
var payload string
if err := rs.Scan(&r.Key, &r.Channel, &payload); err != nil {
t.Fatal(err)
}
if err := json.Unmarshal([]byte(payload), &r.Payload); err != nil {
t.Fatal(err)
}
out = append(out, r)
}
if err := rs.Err(); err != nil {
t.Fatal(err)
}
return out
}