Files
MealQuest/internal/suggest/suggest.go
T
dev_agentandClaude Opus 5.5 45c4f8a803
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CI / ci (pull_request) Successful in 6m58s
Wire plan_ready, list_ready, new_suggestions and Send to Google Chat
Connect the features to the notification outbox so real events notify,
each stored by the new notify.EmitTx in the transaction of the change it
is about (Wake after commit):

- plan_ready:{weekStart} (/plan) when a draft job stores the AI's draft;
  a redraft shares the key and a manual swap never emits. The title reads
  "Next week's plan is ready" for the coming week.
- list_ready:{weekStart} (/plan/shopping) when a week's Supply run is
  first created, by generate or after Push to Calendar.
- new_suggestions:{batchId} (/discover) when a scheduled or manual batch
  ends done with cards; replenish batches never notify.
- plan.Service.EmitDayOfReminder(date) emits day_of_reminder:{date} for
  the Feature 20 scheduler.

Add POST /api/v1/shopping/{weekStart}/send-chat: shopping.SendToChat posts
the dinners with needed items and a link through chat.PostSupplyRun,
records sent_to_chat_at, and is idempotent per week unless
{"resend": true}. The Supply run's Send to Google Chat button calls it
("Send again" once sent) and shows failures in an ErrorBanner; the unused
Unavailable placeholder is removed.

Task: f0cd9d50-9c11-41be-a945-7bae9f5f28a4

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:42:16 -04:00

500 lines
17 KiB
Go

// Package suggest keeps the household's Side quest deck: batches of new
// dinners the AI suggests, each grounded in a recipe, and the household's
// Try it / Pass decision on each. A batch runs as a job: suggest_side_quests
// proposes Side quests, each is grounded with the recipe grounding pipeline
// (dropping those no recipe grounds), and every one kept is stored as a
// dinner with status suggested and origin side_quest and a pending
// suggestion. Only one batch is pending or running at a time.
package suggest
import (
"context"
"database/sql"
"encoding/json"
"errors"
"fmt"
"log/slog"
"slices"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/ai/skills"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/db"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/dinners"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/jobs"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/notify"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/recipes"
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/store"
)
// KindSuggestionBatch is the job that runs a suggestion batch.
const KindSuggestionBatch = "suggestion_batch"
const (
// BatchSize is how many Side quests a batch keeps at most.
BatchSize = 5
// ReplenishBelow is the deck size under which a decision starts a
// replenish batch.
ReplenishBelow = 5
// ContextBudget is the character budget of the household context
// suggest_side_quests is given (see harness.BuildContext).
ContextBudget = 16000
)
// Batch triggers (the suggestion_batches.trigger column).
const (
TriggerScheduled = "scheduled"
TriggerManual = "manual"
TriggerReplenish = "replenish"
)
// Batch statuses (the suggestion_batches.status column).
const (
BatchPending = "pending"
BatchRunning = "running"
BatchDone = "done"
BatchFailed = "failed"
)
// Suggestion statuses (the suggestions.status column).
const (
StatusPending = "pending"
StatusAccepted = "accepted"
StatusDeclined = "declined"
)
// Reasons a batch failed, stored as the KindSuggestionBatch job's failure
// code. Any other failure, such as the database's, is the runner's
// internal_error.
const (
// ReasonNoRegulars: the household has no Regulars for Side quests to
// be based on.
ReasonNoRegulars = "no_regulars"
// ReasonAIFailed: suggest_side_quests, or normalize_recipe while
// grounding, failed; no Side quest is made up instead (D-017).
ReasonAIFailed = "ai_failed"
// ReasonSearchNotConfigured: recipe search is not set up.
ReasonSearchNotConfigured = "search_not_configured"
// ReasonSearchFailed: the search provider failed.
ReasonSearchFailed = "search_failed"
)
// Reasons are every batch failure reason.
var Reasons = []string{ReasonNoRegulars, ReasonAIFailed, ReasonSearchNotConfigured, ReasonSearchFailed}
var triggers = []string{TriggerScheduled, TriggerManual, TriggerReplenish}
// ErrNotFound is returned for an unknown suggestion id.
var ErrNotFound = errors.New("suggestion not found")
// ErrDinnerNotSuggested is a decision on a pending suggestion whose dinner
// was archived or moved out of the deck some other way.
var ErrDinnerNotSuggested = errors.New("the suggestion's dinner is no longer suggested")
// DecidedError is a decision on a suggestion already decided the other
// way.
type DecidedError struct {
// Status is the suggestion's decision: accepted or declined.
Status string
}
func (e *DecidedError) Error() string {
return "the suggestion was already " + e.Status
}
// Suggester runs suggest_side_quests on in; scope names the batch. In
// production it is skills.SuggestSideQuests with the household's
// harness.Config.
type Suggester func(ctx context.Context, scope string, in skills.SideQuestsRequest) (skills.SideQuests, error)
// Service runs suggestion batches and records decisions.
type Service struct {
st *store.Store
grounder *recipes.Grounder
suggest Suggester
notifier *notify.Service
logger *slog.Logger
batchJob *jobs.Kind[BatchJob]
}
// NewService returns a service over st that suggests with suggest, grounds
// with grounder, tells the household through notifier, which must be over
// st, and registers the KindSuggestionBatch job on runner, which must not
// have started yet.
func NewService(st *store.Store, grounder *recipes.Grounder, suggest Suggester, runner *jobs.Runner, notifier *notify.Service, logger *slog.Logger) (*Service, error) {
switch {
case st == nil:
return nil, errors.New("suggest: nil store")
case grounder == nil:
return nil, errors.New("suggest: nil grounder")
case suggest == nil:
return nil, errors.New("suggest: nil suggester")
case runner == nil:
return nil, errors.New("suggest: nil job runner")
case notifier == nil:
return nil, errors.New("suggest: nil notifier")
case logger == nil:
return nil, errors.New("suggest: nil logger")
}
s := &Service{st: st, grounder: grounder, suggest: suggest, notifier: notifier, logger: logger}
kind, err := jobs.Register(runner, KindSuggestionBatch, s.runBatch, Reasons...)
if err != nil {
return nil, err
}
s.batchJob = kind
return s, nil
}
// Batch is a suggestion batch with the id of the job running it.
type Batch struct {
ID string `json:"batch_id"`
JobID string `json:"job_id"`
Trigger string `json:"trigger"`
Status string `json:"status"`
// Created says whether this call created the batch rather than found
// it already pending or running.
Created bool `json:"-"`
}
// StartBatch creates a batch with trigger and enqueues the
// KindSuggestionBatch job that runs it, unless a batch is already pending
// or running, which it returns instead with Created false.
func (s *Service) StartBatch(ctx context.Context, trigger string) (Batch, error) {
if !slices.Contains(triggers, trigger) {
return Batch{}, fmt.Errorf("suggest: unknown batch trigger %q", trigger)
}
var b Batch
err := s.st.WithTx(ctx, func(tx *sql.Tx) error {
var err error
b, err = s.startBatch(ctx, tx, trigger)
return err
})
if err != nil {
return Batch{}, err
}
if b.Created {
s.batchJob.Wake()
}
return b, nil
}
// activeBatch returns the batch pending or running in q's transaction, or
// nil when there is none. A batch still pending or running whose job is no
// longer queued or running is failed first, so a batch whose job ended
// without recording its end (the process stopped, or the write failed) is
// never reported as active and never blocks a later one.
func (s *Service) activeBatch(ctx context.Context, q *db.Queries) (*Batch, error) {
n, err := q.FailOrphanedSuggestionBatches(ctx, db.FailOrphanedSuggestionBatchesParams{
UpdatedAt: store.Now().String(),
Kind: KindSuggestionBatch,
})
if err != nil {
return nil, fmt.Errorf("suggest: fail orphaned batches: %w", err)
}
if n > 0 {
s.logger.WarnContext(ctx, "failed suggestion batches whose job ended", "count", n)
}
cur, err := q.GetActiveSuggestionBatch(ctx)
if errors.Is(err, sql.ErrNoRows) {
return nil, nil
}
if err != nil {
return nil, fmt.Errorf("suggest: read active batch: %w", err)
}
jobID, err := q.GetSuggestionBatchJobID(ctx, db.GetSuggestionBatchJobIDParams{Kind: KindSuggestionBatch, BatchID: cur.ID})
if err != nil {
return nil, fmt.Errorf("suggest: read job of batch %s: %w", cur.ID, err)
}
return &Batch{ID: cur.ID, JobID: jobID, Trigger: cur.Trigger, Status: cur.Status}, nil
}
// failedBatch returns the newest batch in q's transaction when it failed,
// or nil when it did not or there is none: a later batch, done or under
// way, supersedes an earlier failure. Run after activeBatch, so a batch
// whose job ended without recording its end reads as failed.
func failedBatch(ctx context.Context, q *db.Queries) (*Batch, error) {
cur, err := q.GetLatestSuggestionBatch(ctx)
if errors.Is(err, sql.ErrNoRows) {
return nil, nil
}
if err != nil {
return nil, fmt.Errorf("suggest: read latest batch: %w", err)
}
if cur.Status != BatchFailed {
return nil, nil
}
jobID, err := q.GetSuggestionBatchJobID(ctx, db.GetSuggestionBatchJobIDParams{Kind: KindSuggestionBatch, BatchID: cur.ID})
if err != nil {
return nil, fmt.Errorf("suggest: read job of batch %s: %w", cur.ID, err)
}
return &Batch{ID: cur.ID, JobID: jobID, Trigger: cur.Trigger, Status: cur.Status}, nil
}
// startBatch does StartBatch's work in tx: the batch and the job that runs
// it are committed together, so a batch is never seen without its job. The
// caller wakes the job runner once tx has committed and Created is true.
func (s *Service) startBatch(ctx context.Context, tx *sql.Tx, trigger string) (Batch, error) {
q := db.New(tx)
cur, err := s.activeBatch(ctx, q)
if err != nil {
return Batch{}, err
}
if cur != nil {
return *cur, nil
}
now := store.Now().String()
row, err := q.CreateSuggestionBatch(ctx, db.CreateSuggestionBatchParams{
ID: store.NewID(),
Trigger: trigger,
CreatedAt: now,
UpdatedAt: now,
})
if err != nil {
return Batch{}, fmt.Errorf("suggest: create batch: %w", err)
}
jobID, err := s.batchJob.EnqueueTx(ctx, tx, BatchJob{BatchID: row.ID})
if err != nil {
return Batch{}, fmt.Errorf("suggest: enqueue batch %s: %w", row.ID, err)
}
return Batch{ID: row.ID, JobID: jobID, Trigger: row.Trigger, Status: row.Status, Created: true}, nil
}
// finishBatch records running batch id as status, and emits ev with it
// when ev is not nil, with jobs.FinalWriteContext: the write is made even
// when ctx has been cancelled, but a writer that stays busy cannot hold its
// worker past jobs.FinalWriteTimeout. Its job's handler returns any error, so the job
// never ends succeeded with the batch still running; the runner keeps only
// a code, so the error is logged too.
func (s *Service) finishBatch(ctx context.Context, id, status string, ev *notify.Event) error {
write, cancel := jobs.FinalWriteContext(ctx)
defer cancel()
err := s.st.WithTx(write, func(tx *sql.Tx) error {
n, err := db.New(tx).FinishSuggestionBatch(write, db.FinishSuggestionBatchParams{
Status: status,
UpdatedAt: store.Now().String(),
ID: id,
})
if err != nil {
return err
}
if n != 1 {
return errors.New("batch is not running")
}
if ev == nil {
return nil
}
return s.notifier.EmitTx(write, tx, *ev)
})
if err != nil {
s.logger.ErrorContext(ctx, "record suggestion batch status", "batch_id", id, "status", status, "error", err)
return fmt.Errorf("suggest: record batch %s %s: %w", id, status, err)
}
if ev != nil {
s.notifier.Wake()
}
return nil
}
// Suggestion is a Side quest suggestion as the API shows it, with its
// dinner.
type Suggestion struct {
ID string `json:"id"`
DinnerID string `json:"dinner_id"`
Name string `json:"name"`
PhotoURL *string `json:"photo_url"`
Difficulty *string `json:"difficulty"`
Method *string `json:"method"`
MinutesTotal *int64 `json:"minutes_total"`
Cuisine *string `json:"cuisine"`
// Reason is the "Why this?".
Reason string `json:"reason"`
CitedRegularIDs []string `json:"cited_regular_ids"`
Status string `json:"status"`
DinnerStatus string `json:"dinner_status"`
DecidedAt *string `json:"decided_at"`
CreatedAt string `json:"created_at"`
}
// Deck is the household's deck: the pending suggestions whose dinner is
// still suggested, oldest first; the batch pending or running, if any, so
// a client can follow the job producing more; and the newest batch when it
// failed, so a client that was not following its job still learns of the
// failure. At most one of ActiveBatch and FailedBatch is set: a batch is
// only started when none is pending or running, so the active batch is
// always the newest.
type Deck struct {
Suggestions []Suggestion `json:"suggestions"`
ActiveBatch *Batch `json:"active_batch"`
FailedBatch *Batch `json:"failed_batch"`
}
// Deck reads the deck and its active and failed batches in one
// transaction, so all come from the same snapshot. It is a write
// transaction because reading the active batch first fails any batch whose
// job has ended (see activeBatch), which is then the failed batch.
func (s *Service) Deck(ctx context.Context) (Deck, error) {
var deck Deck
err := s.st.WithTx(ctx, func(tx *sql.Tx) error {
q := db.New(tx)
rows, err := q.ListDeck(ctx)
if err != nil {
return fmt.Errorf("suggest: list deck: %w", err)
}
deck.Suggestions = make([]Suggestion, len(rows))
for i, row := range rows {
deck.Suggestions[i], err = fromRow(row.Suggestion, row.Dinner)
if err != nil {
return err
}
}
deck.ActiveBatch, err = s.activeBatch(ctx, q)
if err != nil || deck.ActiveBatch != nil {
return err
}
deck.FailedBatch, err = failedBatch(ctx, q)
return err
})
if err != nil {
return Deck{}, err
}
return deck, nil
}
// Decision is a suggestion once decided, with the id of the replenish
// batch's job when the decision called for one: the batch it started, or
// the one already pending or running that it joined.
type Decision struct {
Suggestion Suggestion `json:"suggestion"`
ReplenishJobID *string `json:"replenish_job_id"`
}
// Accept records Try it on suggestion id, moving its dinner to the Quest
// log and recording updatedBy on it.
func (s *Service) Accept(ctx context.Context, id, updatedBy string) (Decision, error) {
return s.decide(ctx, id, StatusAccepted, dinners.StatusQuestLog, updatedBy)
}
// Decline records Pass on suggestion id, archiving its dinner and
// recording updatedBy on it. The suggestion keeps the name its dish was
// suggested under, whatever the dinner is later renamed, and every later
// batch reads it as declined, so the dish is never suggested again.
func (s *Service) Decline(ctx context.Context, id, updatedBy string) (Decision, error) {
return s.decide(ctx, id, StatusDeclined, dinners.StatusArchived, updatedBy)
}
// decide records decision on suggestion id and moves its dinner to
// dinnerStatus. Repeating a decision changes nothing and returns the
// suggestion as it is; the opposite decision is a *DecidedError. A
// decision that leaves the deck under ReplenishBelow starts a replenish
// batch, or joins the one already pending or running, in the decision's own
// transaction, and returns its job id either way: the decision is never recorded without the replenish it
// calls for, and a failure to start the batch records neither.
func (s *Service) decide(ctx context.Context, id, decision, dinnerStatus, updatedBy string) (Decision, error) {
if updatedBy == "" {
return Decision{}, errors.New("suggest: decide: no member to record as updated_by")
}
var row db.GetSuggestionRow
var replenish *Batch
err := s.st.WithTx(ctx, func(tx *sql.Tx) error {
q := db.New(tx)
cur, err := q.GetSuggestion(ctx, id)
if errors.Is(err, sql.ErrNoRows) {
return ErrNotFound
}
if err != nil {
return fmt.Errorf("suggest: read suggestion %s: %w", id, err)
}
switch cur.Suggestion.Status {
case decision:
row = cur
return nil
case StatusPending:
default:
return &DecidedError{Status: cur.Suggestion.Status}
}
if cur.Dinner.Status != dinners.StatusSuggested {
return ErrDinnerNotSuggested
}
now := store.Now().String()
if _, err := q.DecideSuggestion(ctx, db.DecideSuggestionParams{
Status: decision,
Now: sql.NullString{String: now, Valid: true},
ID: id,
}); err != nil {
return fmt.Errorf("suggest: decide %s: %w", id, err)
}
if _, err := q.MoveSuggestedDinner(ctx, db.MoveSuggestedDinnerParams{
Status: dinnerStatus,
UpdatedBy: sql.NullString{String: updatedBy, Valid: true},
UpdatedAt: now,
ID: cur.Dinner.ID,
}); err != nil {
return fmt.Errorf("suggest: move dinner %s: %w", cur.Dinner.ID, err)
}
row, err = q.GetSuggestion(ctx, id)
if err != nil {
return fmt.Errorf("suggest: read suggestion %s: %w", id, err)
}
left, err := q.CountDeck(ctx)
if err != nil {
return fmt.Errorf("suggest: count deck: %w", err)
}
if left >= ReplenishBelow {
return nil
}
b, err := s.startBatch(ctx, tx, TriggerReplenish)
if err != nil {
return err
}
replenish = &b
return nil
})
if err != nil {
return Decision{}, err
}
if replenish != nil && replenish.Created {
s.batchJob.Wake()
}
sug, err := fromRow(row.Suggestion, row.Dinner)
if err != nil {
return Decision{}, err
}
d := Decision{Suggestion: sug}
if replenish != nil {
d.ReplenishJobID = &replenish.JobID
}
return d, nil
}
func fromRow(sg db.Suggestion, d db.Dinner) (Suggestion, error) {
out := Suggestion{
ID: sg.ID,
DinnerID: d.ID,
Name: d.Name,
Difficulty: nullString(d.Difficulty),
Method: nullString(d.Method),
Cuisine: nullString(d.Cuisine),
Reason: sg.Reason,
Status: sg.Status,
DinnerStatus: d.Status,
DecidedAt: nullString(sg.DecidedAt),
CreatedAt: sg.CreatedAt,
}
if err := json.Unmarshal([]byte(sg.CitedRegularIds), &out.CitedRegularIDs); err != nil || out.CitedRegularIDs == nil {
return Suggestion{}, fmt.Errorf("suggest: suggestion %s cited_regular_ids is not a JSON array: %q", sg.ID, sg.CitedRegularIds)
}
if d.MinutesTotal.Valid {
out.MinutesTotal = &d.MinutesTotal.Int64
}
if d.PhotoID.Valid {
u := dinners.PhotoURL(d.PhotoID.String)
out.PhotoURL = &u
}
return out, nil
}
func nullString(s sql.NullString) *string {
if !s.Valid {
return nil
}
return &s.String
}