Decide a swipe from the release point and stop stray snap-backs
- Track the pointerup position before choosing Try it, Pass or snap-back, so the outcome follows where the card was let go (SQ-107-01). - Keep the snap-back animation and cancel it when a new drag or a decision starts (SQ-107-02). - Treat losing pointer capture before the release as a cancel, springing the card back and resetting its stamps (SQ-107-03). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -10,7 +10,10 @@ export const DECK_DEPTH = [0, 1, 2] as const
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const DIFFICULTY_LABEL: Record<Difficulty, string> = { easy: 'Easy', medium: 'Medium', hard: 'Hard' }
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// SwipeHandlers are the pointer handlers that drag the top card.
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export type SwipeHandlers = Pick<DOMAttributes<HTMLElement>, 'onPointerDown' | 'onPointerMove' | 'onPointerUp' | 'onPointerCancel'>
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export type SwipeHandlers = Pick<
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DOMAttributes<HTMLElement>,
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'onPointerDown' | 'onPointerMove' | 'onPointerUp' | 'onPointerCancel' | 'onLostPointerCapture'
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>
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export type DeckCardProps = {
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quest: SideQuest
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@@ -687,15 +687,18 @@ describe('DiscoverPage', () => {
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})
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// press, drag and release put a pointer down on the card at (200, 300),
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// move it by dx, dy, and let go.
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// move it by dx, dy, and let go where it is, or dx, dy from the press.
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let pointer = { dx: 0, dy: 0 }
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function press(card: Element) {
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pointer = { dx: 0, dy: 0 }
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fireEvent.pointerDown(card, { pointerId: 7, isPrimary: true, button: 0, clientX: 200, clientY: 300 })
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}
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function drag(card: Element, dx: number, dy: number) {
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pointer = { dx, dy }
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fireEvent.pointerMove(card, { pointerId: 7, isPrimary: true, clientX: 200 + dx, clientY: 300 + dy })
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}
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function release(card: Element) {
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fireEvent.pointerUp(card, { pointerId: 7, isPrimary: true, button: 0 })
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function release(card: Element, dx = pointer.dx, dy = pointer.dy) {
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fireEvent.pointerUp(card, { pointerId: 7, isPrimary: true, button: 0, clientX: 200 + dx, clientY: 300 + dy })
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}
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const stamps = (card: HTMLElement) => [within(card).getByText('Try it!'), within(card).getByText('Pass')]
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@@ -831,6 +834,123 @@ describe('DiscoverPage', () => {
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expect(sent(server.fetchMock)).toEqual([])
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})
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it.each([
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['Try it', 60, 130, 'accept'],
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['Pass', -60, -130, 'decline'],
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] as const)('%s from where a release past 110 px lets go, though the last move was short of it', async (_, moved, at, action) => {
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const server = stubServer([BOWLS, TIKKA], {
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[`POST /api/v1/suggestions/s1/${action}`]: () => {
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server.deck = [TIKKA]
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return action === 'accept' ? accepted(BOWLS) : declined(BOWLS)
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},
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})
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const animations = stubAnimate({ autoFinish: false })
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await renderPage()
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const card = await screen.findByRole('article', { name: 'Korean beef bowls' })
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press(card)
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drag(card, moved, 0)
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release(card, at, 20)
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const from = `translate(${at}px,6px) rotate(${at / 18}deg)`
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await waitFor(() => expect(on(animations, card)).toHaveLength(1))
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expect(on(animations, card).map((a) => a.keyframes[0]!.transform)).toEqual([action === 'accept' ? from : `${from} rotateY(0deg)`])
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await finishRunning(animations)
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expect(sent(server.fetchMock)).toEqual([`POST /api/v1/suggestions/s1/${action}`])
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})
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it.each([
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['right', 150, 40],
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['left', -150, -40],
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])('springs the card back from where a release short of 110 px %s lets go, though the last move was past it', async (_, moved, at) => {
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const server = stubServer([BOWLS, TIKKA])
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const animations = stubAnimate({ autoFinish: false })
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await renderPage()
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const card = await screen.findByRole('article', { name: 'Korean beef bowls' })
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press(card)
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drag(card, moved, 0)
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release(card, at, 0)
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expect(animations.map((a) => [a.target, a.keyframes, a.options])).toEqual([
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[card, [{ transform: `translate(${at}px,0px) rotate(${at / 18}deg)` }, { transform: 'translate(0px,0px) rotate(0deg)' }], { duration: 420, easing: SPRING }],
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])
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expect(card.style.transform).toBe('')
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await act(async () => {
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await Promise.resolve()
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})
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expect(sent(server.fetchMock)).toEqual([])
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})
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it('stops a snap-back when the card is grabbed again, so it follows the new drag', async () => {
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stubServer([BOWLS, TIKKA])
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const animations = stubAnimate({ autoFinish: false })
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await renderPage()
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const card = await screen.findByRole('article', { name: 'Korean beef bowls' })
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press(card)
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drag(card, 80, 0)
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release(card)
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const [spring] = animations
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expect(spring!.playState).toBe('running')
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press(card)
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expect(spring!.playState).toBe('idle')
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drag(card, 36, 0)
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expect(card.style.transform).toBe('translate(36px,0px) rotate(2deg)')
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expect(animations).toHaveLength(1)
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})
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it('stops a snap-back when a decision starts', async () => {
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stubServer([BOWLS, TIKKA], { 'POST /api/v1/suggestions/s1/decline': () => declined(BOWLS) })
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const animations = stubAnimate({ autoFinish: false })
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await renderPage()
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const card = await screen.findByRole('article', { name: 'Korean beef bowls' })
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press(card)
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drag(card, -80, 0)
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release(card)
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const [spring] = animations
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fireEvent.click(screen.getByRole('button', { name: 'Pass' }))
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expect(spring!.playState).toBe('idle')
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expect(on(animations, card)).toHaveLength(2)
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})
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it('springs the card back when it loses the pointer capture before the release, deciding nothing', async () => {
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const server = stubServer([BOWLS, TIKKA], { 'POST /api/v1/suggestions/s1/accept': () => accepted(BOWLS) })
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const animations = stubAnimate({ autoFinish: false })
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await renderPage()
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const card = await screen.findByRole('article', { name: 'Korean beef bowls' })
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const [tryStamp, passStamp] = stamps(card)
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press(card)
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drag(card, 150, 0)
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fireEvent.lostPointerCapture(card, { pointerId: 7, isPrimary: true })
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expect(animations.map((a) => [a.target, a.options])).toEqual([[card, { duration: 420, easing: SPRING }]])
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expect(card.style.transform).toBe('')
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expect(tryStamp!.style.opacity).toBe('')
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expect(passStamp!.style.opacity).toBe('')
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// The drag is over: later moves and the release do nothing.
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drag(card, 180, 0)
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release(card)
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expect(card.style.transform).toBe('')
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expect(animations).toHaveLength(1)
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await act(async () => {
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await Promise.resolve()
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})
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expect(sent(server.fetchMock)).toEqual([])
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// The capture going after a release leaves its decision alone.
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press(card)
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drag(card, 140, 0)
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release(card)
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await waitFor(() => expect(on(animations, card)).toHaveLength(2))
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fireEvent.lostPointerCapture(card, { pointerId: 7, isPrimary: true })
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expect(animations).toHaveLength(3)
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expect(card.style.transform).toBe('translate(140px,0px) rotate(7.777777777777778deg)')
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await finishRunning(animations)
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expect(sent(server.fetchMock)).toEqual(['POST /api/v1/suggestions/s1/accept'])
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})
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it('springs the card back when the pointer is canceled, however far it went', async () => {
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const server = stubServer([BOWLS])
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const animations = stubAnimate({ autoFinish: false })
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@@ -1,6 +1,6 @@
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import { useQueryClient } from '@tanstack/react-query'
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import { Heart, X } from 'lucide-react'
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import { useCallback, useEffect, useId, useLayoutEffect, useMemo, useRef, useState, type Ref } from 'react'
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import { useCallback, useEffect, useId, useLayoutEffect, useMemo, useRef, useState, type PointerEvent, type Ref } from 'react'
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import { useJob } from '../api/index.ts'
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import { Card } from '../ui/Card.tsx'
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import { EmptyState } from '../ui/EmptyState.tsx'
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@@ -127,6 +127,13 @@ export function DiscoverPage() {
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const exit = useRef<Exit | null>(null)
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const leaving = useRef<string | null>(null)
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const drag = useRef<Drag | null>(null)
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// The top card's snap-back while it may still run; a new drag or a
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// decision stops it so it does not fight the card's new motion.
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const springing = useRef<Animation | null>(null)
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const stopSpring = useCallback(() => {
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springing.current?.cancel()
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springing.current = null
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}, [])
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const { mutate: mutateDecision } = decision
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const deciding = useRef(false)
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@@ -168,6 +175,7 @@ export function DiscoverPage() {
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const decide = useCallback(
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(choice: Choice, from?: string) => {
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if (top === undefined || !lock()) return
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stopSpring()
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const card = deckRef.current!.querySelector('article')!
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if (from === undefined && drag.current !== null) {
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drag.current = null
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@@ -206,41 +214,54 @@ export function DiscoverPage() {
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},
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)
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},
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[top, lock, send],
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[top, lock, send, stopSpring],
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)
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// swipe drags the top card: it follows the pointer, captured from the
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// press, until the release decides past the threshold or springs it back
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// short of it. Input while busy is ignored, and a drag held into a busy
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// spell (a Retry) is put back on release.
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// short of it. The release decides from where the pointer let go, which
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// may differ from its last move. A cancel, or losing the capture before
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// the release, springs it back from its last move. Input while busy is
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// ignored, and a drag held into a busy spell (a Retry) is put back on
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// release.
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const swipe = useMemo<SwipeHandlers>(() => {
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function release(card: HTMLElement, pointerId: number, decides: boolean) {
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function track(card: HTMLElement, current: Drag, event: PointerEvent<HTMLElement>) {
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current.dx = event.clientX - current.x
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current.transform = follow(card, current.dx, event.clientY - current.y)
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}
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function release(event: PointerEvent<HTMLElement>, decides: boolean) {
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const card = event.currentTarget
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const current = drag.current
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if (current === null || current.pointerId !== pointerId) return
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if (current === null || current.pointerId !== event.pointerId) return
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drag.current = null
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const moved = current.transform !== null || event.clientX !== current.x || event.clientY !== current.y
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if (decides && moved && !deciding.current) track(card, current, event)
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if (current.transform === null) return
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if (deciding.current) unfollow(card)
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else if (decides && current.dx > SWIPE_THRESHOLD) decide('try', current.transform)
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else if (decides && current.dx < -SWIPE_THRESHOLD) decide('pass', current.transform)
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else if (prefersReducedMotion()) unfollow(card)
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else snapBack(card, current.transform)
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else springing.current = snapBack(card, current.transform)
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}
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return {
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onPointerDown: (event) => {
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if (deciding.current || !event.isPrimary || event.button !== 0) return
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stopSpring()
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event.currentTarget.setPointerCapture(event.pointerId)
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drag.current = { pointerId: event.pointerId, x: event.clientX, y: event.clientY, dx: 0, transform: null }
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},
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onPointerMove: (event) => {
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const current = drag.current
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if (current === null || current.pointerId !== event.pointerId || deciding.current) return
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current.dx = event.clientX - current.x
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current.transform = follow(event.currentTarget, current.dx, event.clientY - current.y)
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track(event.currentTarget, current, event)
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},
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onPointerUp: (event) => release(event.currentTarget, event.pointerId, true),
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onPointerCancel: (event) => release(event.currentTarget, event.pointerId, false),
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onPointerUp: (event) => release(event, true),
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onPointerCancel: (event) => release(event, false),
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// After a release the drag is already over, so this only ends a drag
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// whose capture was lost before it.
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onLostPointerCapture: (event) => release(event, false),
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}
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}, [decide])
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}, [decide, stopSpring])
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// Leaving the page stops an exit before its decision is sent.
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useEffect(() => () => exit.current?.cancel(), [])
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