Layered prompt rendering from embedded templates
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Skill prompts are text/template files embedded from
internal/ai/skills/prompts/, one per skill version
(<skill>.v<version>.tmpl) defining "instructions" and "user". Templates
are parsed at start with missingkey=error; a bad template stops the
service.

harness.Render builds the system prompt in fixed order (D-007): [1] the
admin persona from ai_settings.system_prompt (Config.Persona), [2] the
skill instructions, [3] the household context block, [4] the output
contract quoting the JSON Schema. The contract is always the last layer
whatever the persona says. The household context is a seam of titled
sections until BuildContext lands; an empty one renders a defined block.
Skill.Render is replaced by Skill.PromptInput.

Golden tests pin the exact system prompt and user message for the echo
test skill, with and without persona, and under a hostile persona that
says "ignore the format below" or fakes a contract heading.
checksums.txt records each template's SHA-256; a template change without
a version bump fails TestTemplateChecksums naming the skill and version.

Maestro task bceca7a8-bc30-48df-944d-84557a1f4154.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-05 08:00:55 -04:00
co-authored by Claude Opus 5.5
parent 55c15b1b3a
commit e20004c0ee
15 changed files with 695 additions and 20 deletions
+9 -15
View File
@@ -1,5 +1,6 @@
// Package harness runs skills: versioned, typed prompts whose structured
// output Go validates. A run renders the skill's prompt, asks the provider
// output Go validates. A run renders the skill's layered prompt from its
// embedded template (see Render and package prompts), asks the provider
// for output matching the skill's schema, decodes and validates the reply,
// and on failure sends exactly one repair turn quoting the problems. If the
// repair fails too the run fails with llm.ErrBadOutput; there is no silent
@@ -18,22 +19,15 @@ import (
"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/ai/llm"
)
// Prompt is a rendered skill prompt. Prompt layering builds on it later.
type Prompt struct {
// System is the system prompt; empty means none.
System string
// User is the user message. It must not be empty.
User string
}
// Skill is one versioned AI task with input In and structured output Out.
type Skill[In, Out any] interface {
// Name identifies the skill, e.g. "side_quests".
Name() string
// Version is bumped whenever the prompt, schema or validation changes.
// The prompt template is prompts/<Name>.v<Version>.tmpl.
Version() int
// Render builds the prompt for in.
Render(in In) (Prompt, error)
// PromptInput derives the template data and household context for in.
PromptInput(in In) (PromptInput, error)
// Schema is the JSON Schema the reply must match; Out decodes from it.
Schema() llm.JSONSchema
// Validate returns every problem with out, or none when it is usable.
@@ -50,6 +44,9 @@ type Skill[In, Out any] interface {
type Config struct {
// Provider answers the requests.
Provider llm.Provider
// Persona is ai_settings.system_prompt, the first layer of every
// system prompt; empty means none.
Persona string
// Temperature is the household's sampling temperature, sent with
// every request.
Temperature float64
@@ -79,13 +76,10 @@ func (e *BadOutputError) Unwrap() error { return llm.ErrBadOutput }
// unchanged and never repaired.
func Run[In, Out any](ctx context.Context, cfg Config, s Skill[In, Out], in In) (Out, error) {
var zero Out
prompt, err := s.Render(in)
prompt, err := Render(cfg.Persona, s, in)
if err != nil {
return zero, fmt.Errorf("harness: skill %s v%d: render: %w", s.Name(), s.Version(), err)
}
if prompt.User == "" {
return zero, fmt.Errorf("harness: skill %s v%d: render: empty user message", s.Name(), s.Version())
}
schema := s.Schema()
temperature := cfg.Temperature
req := llm.Request{