Weekly suggestions schedule (Feature 20) (#172)
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Co-authored-by: orchestrator-agent <20+orchestrator-agent@code.cubecraftcreations.com>
This commit was merged in pull request #172.
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2026-10-10 08:53:14 -04:00
committed by approver_agent
parent e5c13732d6
commit c54d809bfd
9 changed files with 771 additions and 127 deletions
+39 -18
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@@ -309,20 +309,24 @@ automatic** (D-021).
`suggest_side_quests` for 5 Side quests (scope: the batch id), then
grounds the survivors in the model's order with `Grounder.GroundMany`,
as many as are still wanted at a time, until 5 are kept or none are
left. A Side quest no recipe grounds is dropped; each round's grounded
ones are stored before the next — a dinner with status `suggested`,
origin `side_quest`, grounding_status `grounded` with the recipe's
recipe_id, photo_id, method, minutes_total and difficulty and the
model's cuisine, and a `pending` suggestion with the name it is
suggested under, the reason and `cited_regular_ids` — unless, since the
job read its input, a dinner it repeats was added, a suggestion it
repeats passed, or a Regular it cites renamed or archived (checked in
the storing transaction). The job publishes
`{batch_id, stage, suggestion_ids, dropped}` as it goes (`suggesting`,
left. A Side quest no recipe grounds is dropped. A `replenish` batch
stores each round's grounded ones before the next; a `scheduled` or
`manual` batch, which notifies, holds them and stores them all in one
transaction once its last round is done. Each is stored as a dinner
with status `suggested`, origin `side_quest`, grounding_status
`grounded` with the recipe's recipe_id, photo_id, method,
minutes_total and difficulty and the model's cuisine, and a `pending`
suggestion with the name it is suggested under, the reason and
`cited_regular_ids` — unless, since the job read its input, a dinner
it repeats was added, a suggestion it repeats passed, or a Regular it
cites renamed or archived (checked in the storing transaction). The job
publishes `{batch_id, stage, suggestion_ids, dropped}` as it goes (`suggesting`,
`grounding`, `done`). It fails with `no_regulars`, `ai_failed` (the
skill or `normalize_recipe` failed; no Side quest is made up instead,
D-017), `search_not_configured` or `search_failed`, and the batch is set
`failed`; Side quests stored before the failure stay in the deck. If
`failed`. A failed `scheduled` or `manual` batch has stored nothing; a
failed `replenish` batch's Side quests stored before the failure stay
in the deck. If
recording the batch's end fails, its job fails; the job runner retries
a job's final status write with backoff until it lands, each attempt
bounded at 5 seconds; at shutdown an attempt that fails or times out is
@@ -775,7 +779,7 @@ purge are fixed and not configurable.
| Schedule | When | Does |
| --- | --- | --- |
| `suggestions_weekly` | Sunday 08:00 | New batch of Side quests. |
| `suggestions_weekly` | Sunday 08:00 | New batch of Side quests (`suggest.Service.WeeklySchedule`). |
| `plan_draft` | Friday 09:00 | AI drafts next week's plan. |
| `shopping_chat_autosend` | Saturday 08:00 | Sends the Supply run to Google Chat. |
| `day_of_reminder` | Daily 16:30 | Tonight's dinner reminder. |
@@ -803,6 +807,16 @@ claimed without running (logged as missed) so it never runs later. DST
follows `household.LocalTime`: a skipped time fires later by the gap, a
repeated time fires once, at its first occurrence.
Each schedule is built by the service that does its work, as a
`scheduler.Schedule` value, and registered in `cmd/server` before the
scheduler starts: `suggest.Service.WeeklySchedule()` is `suggestions_weekly`.
Its run calls `StartScheduledBatch(period.Week)`, which starts the same
batch and job as `POST /api/v1/suggestions/batches` (`StartBatch(manual)`),
with the `scheduled` trigger, and returns at once; the batch runs as a job. When a
batch is already pending or running the period starts none and logs it.
Fake-clock tests of a schedule live in `internal/scheduler`, where
`SetClock` is visible to tests.
## Notifications
- Events: `plan_ready`, `list_ready`, `day_of_reminder`, `new_suggestions`,
@@ -820,12 +834,19 @@ repeated time fires once, at its first occurrence.
- `list_ready:{weekStart}` (URL `/plan/shopping`) when a week's Supply
run is first created, by `POST /shopping/{weekStart}/generate` or
after Push to Calendar; remaking it does not notify.
- `new_suggestions:{batchId}` (URL `/discover`) when a `scheduled` or
`manual` suggestion batch first adds Side quests to the deck, in the
transaction storing them, so they are announced even when a later
round or recording the batch's end fails; it names that round's Side
quests, and a later round's emit stores nothing. A `replenish` batch
never notifies.
- `new_suggestions:{YYYY-Www}` for a `scheduled` batch, the ISO week it
was scheduled for (carried in its job, so a batch caught up late is
still keyed by its own week), or `new_suggestions:{batchId}` for a
`manual` one (URL `/discover`), once, when the batch's last round is
done, in the one transaction that stores all its Side quests, so they
and their notification commit together or not at all. Its title
counts every Side quest the batch stored ("5 new Side quests are in")
and its body names them. A batch that fails at any round, as when
`suggest_side_quests` or a later round's `normalize_recipe` fails (the
failure is in `ai_runs`), stores no Side quest and sends nothing, so
no stored Side quest goes unannounced. A `replenish` batch never
notifies. This is the only place `new_suggestions` is emitted; the
`suggestions_weekly` schedule does not emit it itself.
- `day_of_reminder:{date}` (URL `/dinner/{id}`) through
`plan.Service.EmitDayOfReminder(date)`, which names the dinner planned
on the date and emits nothing for a week with no plan. The scheduler