Optimistic Discover decisions and deck refill (#108)
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Co-authored-by: orchestrator-agent <20+orchestrator-agent@code.cubecraftcreations.com>
This commit was merged in pull request #108.
This commit is contained in:
2026-10-07 04:03:48 -04:00
committed by approver_agent
parent 9088c313cc
commit a866dfad06
5 changed files with 862 additions and 68 deletions
+100 -23
View File
@@ -1,4 +1,4 @@
import { useMutation, useQuery, useQueryClient } from '@tanstack/react-query'
import { useMutation, useMutationState, useQuery, useQueryClient } from '@tanstack/react-query'
import { useApi } from '../api/index.ts'
import { isRecord } from '../api/errors.ts'
import { DIFFICULTIES, DINNERS_PATH, oneOf, photoId, type Difficulty } from '../dinners/api.ts'
@@ -8,14 +8,18 @@ export const DECK_PATH = `${SUGGESTIONS_PATH}/deck`
export const BATCHES_PATH = `${SUGGESTIONS_PATH}/batches`
export const QUEST_LOG_PATH = `${DINNERS_PATH}?status=quest_log`
// DECK_KEY is the deck's query; QUEST_LOG_KEY the Quest log's.
// DECK_KEY is the deck's query; QUEST_LOG_KEY the Quest log's;
// DECIDE_KEY the decisions'.
export const DECK_KEY = ['suggestions', 'deck'] as const
export const QUEST_LOG_KEY = ['dinners', 'quest_log'] as const
const DECIDE_KEY = ['suggestions', 'decide'] as const
// SideQuest is a pending suggestion as the deck shows it. photo_id is the
// stored photo's id, from photo_url; reason is the "Why this?".
// SideQuest is a pending suggestion as the deck shows it. dinner_id is the
// dinner Try it moves to the Quest log; photo_id is the stored photo's id,
// from photo_url; reason is the "Why this?".
export type SideQuest = {
id: string
dinner_id: string
name: string
photo_id: string | undefined
difficulty: Difficulty | null
@@ -61,6 +65,7 @@ function parseSideQuest(where: string, body: unknown): SideQuest {
if (
!isRecord(body) ||
typeof body.id !== 'string' ||
typeof body.dinner_id !== 'string' ||
typeof body.name !== 'string' ||
typeof body.reason !== 'string'
) {
@@ -68,6 +73,7 @@ function parseSideQuest(where: string, body: unknown): SideQuest {
}
return {
id: body.id,
dinner_id: body.dinner_id,
name: body.name,
photo_id: photoId(where, body.photo_url),
difficulty: body.difficulty === null ? null : oneOf(where, 'difficulty', DIFFICULTIES, body.difficulty),
@@ -126,31 +132,102 @@ export function useStartBatch() {
})
}
// stillPending says whether the deck's newest read has the Side quest id
// pending, after a failed decision on it: the Side quest when it does, null
// when it does not, and undefined when that read failed, which says neither.
// deck is the deck query's state, from the cache or useDeck.
export function stillPending(deck: { status: string; data: SideQuest[] | undefined } | undefined, id: string): SideQuest | null | undefined {
if (deck?.status !== 'success') return undefined
return deck.data!.find((q) => q.id === id) ?? null
}
// useDeciding is the ids of the Side quests whose decisions are pending:
// sent and not yet settled. The deck shown leaves them out, whatever a read
// of the deck has said meanwhile.
export function useDeciding(): Set<string> {
const ids = useMutationState<string>({
filters: { mutationKey: DECIDE_KEY, status: 'pending' },
select: (mutation) => (mutation.state.variables as { quest: SideQuest }).quest.id,
})
return new Set(ids)
}
// useDecide records Try it (POST /api/v1/suggestions/{id}/accept) or Pass
// (POST /api/v1/suggestions/{id}/decline), then reads the deck and the
// Quest log again. The answer must be that suggestion, decided that way.
// (POST /api/v1/suggestions/{id}/decline) on the Side quest the household
// decided on, whether or not a read of the deck has since taken it away.
// The answer must be that suggestion, decided that way; the mutation's data
// is the id of the replenish job the decision started, or null.
//
// The decision is applied at once: the Side quest leaves the deck shown
// while it is pending (see useDeciding) and, on Try it, its dinner joins the
// Quest log unless it is there already. Nothing else is worked out here:
// the server is the record of both. However the decision ends, saved or
// failed, the deck and the Quest log are read again, and the decision is
// pending until those reads land, so the next one (which DiscoverPage locks
// out until then) cannot start under them. A read under way when the
// decision ends is replaced by the read made after it, and DiscoverPage's
// batch reads wait for that one rather than replace it.
// A failed decision waits for the deck read it makes itself. Whether its
// Side quest is still pending is then the deck query's to say, from its
// newest successful read: once the reads have landed, a Side quest the deck
// still has goes back on top of it.
export function useDecide() {
const { apiFetch } = useApi()
const queryClient = useQueryClient()
return useMutation({
mutationFn: async ({ id, choice }: { id: string; choice: Choice }) => {
const action = choice === 'try' ? 'accept' : 'decline'
const path = `${SUGGESTIONS_PATH}/${encodeURIComponent(id)}/${action}`
const body = await apiFetch<unknown>(path, { method: 'POST' })
if (
!isRecord(body) ||
!isRecord(body.suggestion) ||
body.suggestion.id !== id ||
body.suggestion.status !== DECISION_STATUS[choice]
) {
throw new Error(`POST ${path}: response is not the ${DECISION_STATUS[choice]} suggestion`)
// send POSTs the decision and checks the answer.
async function send(id: string, choice: Choice): Promise<string | null> {
const action = choice === 'try' ? 'accept' : 'decline'
const path = `${SUGGESTIONS_PATH}/${encodeURIComponent(id)}/${action}`
const body = await apiFetch<unknown>(path, { method: 'POST' })
if (
!isRecord(body) ||
!isRecord(body.suggestion) ||
body.suggestion.id !== id ||
body.suggestion.status !== DECISION_STATUS[choice]
) {
throw new Error(`POST ${path}: response is not the ${DECISION_STATUS[choice]} suggestion`)
}
if (body.replenish_job_id !== null && typeof body.replenish_job_id !== 'string') {
throw new Error(`POST ${path}: response has no replenish_job_id`)
}
return body.replenish_job_id
}
return useMutation<string | null, Error, { quest: SideQuest; choice: Choice }>({
mutationKey: DECIDE_KEY,
mutationFn: async ({ quest, choice }) => {
try {
return await send(quest.id, choice)
} catch (error) {
// The deck is read again as the decision's own fetch, replacing any
// read already out. A failed read is the deck query's error, shown
// with the deck; the decision's own error is the one thrown.
await queryClient
.getQueryCache()
.build<SideQuest[]>(queryClient, { queryKey: DECK_KEY })
.fetch(undefined, { cancelRefetch: true })
.catch(() => undefined)
throw error
}
},
onSuccess: async () => {
await Promise.all([
queryClient.invalidateQueries({ queryKey: DECK_KEY }),
queryClient.invalidateQueries({ queryKey: QUEST_LOG_KEY }),
])
onMutate: ({ quest, choice }) => {
if (choice !== 'try') return
// A stale deck can offer a Side quest whose dinner the Quest log has.
queryClient.setQueryData<QuestLogDinner[]>(QUEST_LOG_KEY, (dinners) =>
dinners === undefined || dinners.some((d) => d.id === quest.dinner_id) ? dinners : dinners.concat({ id: quest.dinner_id, name: quest.name }),
)
},
onSettled: async (_replenishJobId, error, { quest }) => {
if (error === null) {
await Promise.all([queryClient.invalidateQueries({ queryKey: DECK_KEY }), queryClient.invalidateQueries({ queryKey: QUEST_LOG_KEY })])
return
}
// A failed decision has read the deck already; any read since is newer.
await queryClient.invalidateQueries({ queryKey: QUEST_LOG_KEY })
const pending = stillPending(queryClient.getQueryState<SideQuest[]>(DECK_KEY), quest.id)
if (pending === null || pending === undefined) return
queryClient.setQueryData<SideQuest[]>(DECK_KEY, (deck) => [pending, ...deck!.filter((q) => q.id !== pending.id)])
},
})
}