Optimistic Discover decisions and deck refill (#108)
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Co-authored-by: orchestrator-agent <20+orchestrator-agent@code.cubecraftcreations.com>
This commit was merged in pull request #108.
This commit is contained in:
2026-10-07 04:03:48 -04:00
committed by approver_agent
parent 9088c313cc
commit a866dfad06
5 changed files with 862 additions and 68 deletions
+65 -30
View File
@@ -12,11 +12,14 @@ import {
BATCH_JOB_KIND,
DECK_KEY,
parseBatchResult,
stillPending,
useDeciding,
useDeck,
useDecide,
useQuestLog,
useStartBatch,
type Choice,
type SideQuest,
} from './api.ts'
import { DeckCard, DECK_DEPTH, type SwipeHandlers } from './DeckCard.tsx'
import {
@@ -88,32 +91,44 @@ function QuestLogPill({ dinners, ref }: { dinners: { id: string; name: string }[
// DiscoverPage is mock 1a: the deck of Side quests to Try it or Pass, one
// at a time from the top card. A decision from the buttons, the ← / → keys
// or a swipe of the top card throws it out (motion.ts) and sends the
// decision once it is gone; Retry sends a refused one again. Input is
// locked from the press until the decision settles: the lock is a ref, set
// before anything starts, so a second press before the next render does
// nothing, and busy mirrors it to disable the buttons.
// decision once it is gone, taking the card off the deck at once (see
// useDecide); Retry sends a failed one again while the deck's newest read
// still has its Side quest pending. Input is locked from the press
// until the decision settles, which is once the deck and the Quest log have
// been read again after it, so no decision starts under those reads. The lock is a
// ref, set before anything starts, so a second press before the next render
// does nothing, and busy mirrors it to disable the buttons.
export function DiscoverPage() {
const queryClient = useQueryClient()
const deck = useDeck()
// The deck shown: the deck's newest read, less the Side quests being
// decided, which a read landing mid-decision may still have pending.
const inFlight = useDeciding()
const cards = deck.data?.filter((quest) => !inFlight.has(quest.id))
const questLog = useQuestLog()
const decision = useDecide()
const startBatch = useStartBatch()
const job = useJob<unknown>(BATCH_JOB_KIND, startBatch.data?.job_id ?? null)
// The job of the batch last known to be finding Side quests: the one Get
// more now started or joined, or the replenish a decision started.
const [batchJobId, setBatchJobId] = useState<string | null>(null)
const job = useJob<unknown>(BATCH_JOB_KIND, batchJobId)
const top = deck.data?.[0]
const top = cards?.[0]
const [busy, setBusy] = useState(false)
const jobRunning = startBatch.isSuccess && job.status !== 'succeeded' && job.status !== 'failed'
const jobRunning = batchJobId !== null && job.status !== 'succeeded' && job.status !== 'failed'
const finding = startBatch.isPending || jobRunning
const { mutate: mutateStartBatch } = startBatch
const getMore = useCallback(() => mutateStartBatch(undefined, { onSuccess: (b) => setBatchJobId(b.job_id) }), [mutateStartBatch])
// The batch's result as far as it has gone, or why it cannot be read.
const batch = useMemo(() => {
if (job.result === null) return { stored: 0, error: null }
try {
return { stored: parseBatchResult(`GET /api/v1/jobs/${startBatch.data?.job_id}`, job.result).suggestion_ids.length, error: null }
return { stored: parseBatchResult(`GET /api/v1/jobs/${batchJobId}`, job.result).suggestion_ids.length, error: null }
} catch (error) {
return { stored: 0, error: error as Error }
}
}, [job.result, startBatch.data?.job_id])
}, [job.result, batchJobId])
// The job's failure, the latest poll's failure, an answer that is not the
// batch's job, or an unreadable result.
const batchError = job.error ?? batch.error
@@ -122,8 +137,8 @@ export function DiscoverPage() {
const passRef = useRef<HTMLButtonElement>(null)
const tryRef = useRef<HTMLButtonElement>(null)
const questLogRef = useRef<HTMLSpanElement>(null)
// The top card's exit while it runs or its decision is unsettled, and the
// Side quest the last decision sent was for, until the deck moves past it.
// The top card's exit until its decision settles, and the Side quest the
// last decision sent was for, until the deck moves past it.
const exit = useRef<Exit | null>(null)
const leaving = useRef<string | null>(null)
const drag = useRef<Drag | null>(null)
@@ -143,17 +158,22 @@ export function DiscoverPage() {
setBusy(true)
return true
}, [])
// send records a decision. A refused one puts the card back.
// send records a decision. A failed one stops the card's exit, so a card
// useDecide put back on the deck is at rest; a saved one that started a
// replenish batch follows its job.
const send = useCallback(
(variables: { id: string; choice: Choice }) => {
leaving.current = variables.id
(variables: { quest: SideQuest; choice: Choice }) => {
leaving.current = variables.quest.id
mutateDecision(variables, {
onSuccess: (replenishJobId) => {
if (replenishJobId !== null) setBatchJobId(replenishJobId)
},
onError: () => {
exit.current?.cancel()
exit.current = null
leaving.current = null
},
onSettled: () => {
exit.current = null
deciding.current = false
setBusy(false)
},
@@ -162,7 +182,7 @@ export function DiscoverPage() {
[mutateDecision],
)
const submit = useCallback(
(variables: { id: string; choice: Choice }) => {
(variables: { quest: SideQuest; choice: Choice }) => {
if (lock()) send(variables)
},
[lock, send],
@@ -207,7 +227,7 @@ export function DiscoverPage() {
() => {
// The Quest log pill is missing while the Quest log fails to load.
if (choice === 'try' && !reduced && questLogRef.current !== null) bump(questLogRef.current)
send({ id: top.id, choice })
send({ quest: top, choice })
},
(error: unknown) => {
if (!isAbort(error)) throw error
@@ -278,7 +298,6 @@ export function DiscoverPage() {
useLayoutEffect(() => {
if (leaving.current === null || leaving.current === topId) return
leaving.current = null
exit.current = null
if (topId === undefined || prefersReducedMotion()) return
promote([...deckRef.current!.querySelectorAll<HTMLElement>(':scope > article')])
}, [topId])
@@ -297,17 +316,29 @@ export function DiscoverPage() {
}, [decide])
// The batch stores its Side quests as it goes, so the deck is read again
// whenever it reports more, and once it ends.
// whenever it reports more, and once it ends. A read already out may be a
// decision's, which must not be cut short: the batch's read waits for it,
// then goes out after it, as it may predate what the batch reported.
const { stored } = batch
useEffect(() => {
if (job.status === undefined) return
void queryClient.invalidateQueries({ queryKey: DECK_KEY })
const after = queryClient.isFetching({ queryKey: DECK_KEY }) > 0
void queryClient
.invalidateQueries({ queryKey: DECK_KEY }, { cancelRefetch: false })
.then(() => (after ? queryClient.invalidateQueries({ queryKey: DECK_KEY }, { cancelRefetch: false }) : undefined))
}, [queryClient, job.status, stored])
// A failed decision can be retried only while the deck's newest read
// still has its Side quest pending: anything else decided it already.
const pending = decision.isError ? stillPending(deck, decision.variables.quest.id) : undefined
const retryable = pending !== undefined && pending !== null
let body
if (deck.isError) {
body = <ErrorBanner onRetry={() => void deck.refetch()}>Couldn't load your side quests. {deck.error.message}</ErrorBanner>
} else if (deck.isPending || (deck.data.length === 0 && finding)) {
} else if (deck.isPending || (cards!.length === 0 && (finding || decision.isPending))) {
// An empty deck is not caught up while a batch finds more Side quests,
// or while the last decision may yet start one or come back refused.
body = (
<section aria-busy="true" aria-label="Side quests loading" className={styles.loading}>
<div className={styles.deck}>
@@ -325,12 +356,12 @@ export function DiscoverPage() {
body = (
<>
{startBatch.isError && (
<ErrorBanner onRetry={() => startBatch.mutate()}>Couldn't ask for more side quests. {startBatch.error.message}</ErrorBanner>
<ErrorBanner onRetry={getMore}>Couldn't ask for more side quests. {startBatch.error.message}</ErrorBanner>
)}
{batchError !== null && (
<ErrorBanner onRetry={() => startBatch.mutate()}>Couldn't find new side quests. {batchError.message}</ErrorBanner>
<ErrorBanner onRetry={getMore}>Couldn't find new side quests. {batchError.message}</ErrorBanner>
)}
<EmptyState title="All caught up" action={{ label: 'Get more now', onClick: () => startBatch.mutate() }}>
<EmptyState title="All caught up" action={{ label: 'Get more now', onClick: getMore }}>
New side quests arrive Sunday.
</EmptyState>
</>
@@ -339,7 +370,7 @@ export function DiscoverPage() {
body = (
<>
<div ref={deckRef} className={styles.deck}>
{deck.data.slice(0, DECK_DEPTH.length).map((quest, depth) => (
{cards!.slice(0, DECK_DEPTH.length).map((quest, depth) => (
<DeckCard key={quest.id} quest={quest} depth={depth} swipe={depth === 0 ? swipe : undefined} />
))}
</div>
@@ -351,11 +382,6 @@ export function DiscoverPage() {
<Icon icon={Heart} size="nav" />
</IconButton>
</div>
{decision.isError && (
<ErrorBanner onRetry={() => submit(decision.variables!)}>
Couldn't save that choice. {decision.error.message}
</ErrorBanner>
)}
</>
)
}
@@ -373,6 +399,15 @@ export function DiscoverPage() {
<ErrorBanner onRetry={() => void questLog.refetch()}>Couldn't load the Quest log. {questLog.error.message}</ErrorBanner>
)}
{body}
{/* A failed decision is shown whatever the deck has come to since. */}
{decision.isError &&
(retryable ? (
<ErrorBanner onRetry={() => submit(decision.variables)}>Couldn't save that choice. {decision.error.message}</ErrorBanner>
) : pending === undefined ? (
<ErrorBanner>Couldn't save that choice. {decision.error.message}</ErrorBanner>
) : (
<ErrorBanner>That side quest has been decided already. {decision.error.message}</ErrorBanner>
))}
</div>
)
}