Announce a batch's Side quests once, when it completes
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A scheduled or manual batch now holds every grounding round's Side
quests and stores them all, with one new_suggestions, in a single
transaction once its last round is done. The notification counts and
names every Side quest the batch stored, instead of only the first
round's (MQ-172-1), and a batch that fails at any round, including a
later round's normalize_recipe, stores nothing and sends nothing, so no
Side quest is left in the deck unannounced (MQ-172-2).

suggest.store stays the only new_suggestions emitter; a notifying batch
now calls it once. A replenish batch, which never notifies, still
stores round by round so the deck fills as the household swipes.

Maestro task 459aab71-5c3d-4853-9855-236a3602b1e0

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-09 20:23:46 -04:00
co-authored by Claude Opus 5.5
parent 94b1378a7b
commit 7bbd1e2b0f
3 changed files with 153 additions and 82 deletions
+45 -22
View File
@@ -53,19 +53,22 @@ func (r batchResult) PublicJSON() ([]byte, error) { return json.Marshal(r) }
// wanted at a time, until BatchSize are kept or none are left. A Side quest
// no recipe grounds is dropped; any other grounding failure fails the
// batch, as does suggest_side_quests failing, with no Side quest made up
// instead. Each round's grounded Side quests are stored before the next
// round starts, so the deck fills as the batch goes. The batch ends done
// or failed; Side quests stored before a failure stay in the deck. When
// recording the batch's end fails, so does the job; when it times out at
// shutdown, the job is left running and the batch with it, for the next
// start to fail.
// instead. The batch ends done or failed. When recording the batch's end
// fails, so does the job; when it times out at shutdown, the job is left
// running and the batch with it, for the next start to fail.
//
// A scheduled or manual batch emits new_suggestions (see noticeOf) in the
// transaction that first adds Side quests to the deck, so the
// household is told of every Side quest stored, whether or not the batch
// then ends done: a later round, or recording the batch's end, may fail.
// A replenish batch, which tops up the deck as the household swipes, never
// notifies. See store.
// When a batch stores its Side quests depends on whether it notifies (see
// noticeOf). A scheduled or manual batch notifies: it holds every round's
// grounded Side quests and, once the last round is done, stores them all
// in one transaction with one new_suggestions counting and naming every
// Side quest stored. So the household is told of exactly what the batch
// added, once; and a batch that fails at any round, including a later
// round's normalize_recipe, stores nothing and sends nothing, leaving no
// Side quest in the deck that was never announced. A replenish batch,
// which tops up the deck as the household swipes and never notifies,
// stores each round's Side quests before the next round starts, so the
// deck fills as it goes; those stored before a failure stay in the deck.
// See store.
func (s *Service) runBatch(ctx context.Context, p BatchJob, publish func(batchResult) error) (batchResult, error) {
batch, err := db.New(s.st.Reader).GetSuggestionBatch(ctx, p.BatchID)
if err != nil {
@@ -102,8 +105,9 @@ func (s *Service) runBatch(ctx context.Context, p BatchJob, publish func(batchRe
}
// fill does runBatch's work for job of a batch with trigger, returning a
// *jobs.Failure for a failure the household may see. Unless the batch is a
// replenish one, store emits new_suggestions with the Side quests it adds.
// *jobs.Failure for a failure the household may see. A batch with a notice
// is stored once, when its last round is done; any other batch round by
// round.
func (s *Service) fill(ctx context.Context, trigger string, job BatchJob, publish func(batchResult) error) (batchResult, error) {
batchID := job.BatchID
res := batchResult{BatchID: batchID, Stage: StageSuggesting, SuggestionIDs: []string{}}
@@ -131,28 +135,46 @@ func (s *Service) fill(ctx context.Context, trigger string, job BatchJob, publis
return batchResult{}, err
}
left := out.Suggestions
for len(res.SuggestionIDs) < BatchSize && len(left) > 0 {
round := left[:min(BatchSize-len(res.SuggestionIDs), len(left))]
// held are a notifying batch's grounded Side quests, not yet stored.
var held []groundedQuest
for len(res.SuggestionIDs)+len(held) < BatchSize && len(left) > 0 {
round := left[:min(BatchSize-len(res.SuggestionIDs)-len(held), len(left))]
left = left[len(round):]
grounded, err := s.ground(ctx, round)
if err != nil {
return batchResult{}, err
}
res.Dropped += len(round) - len(grounded)
ids, err := s.store(ctx, batchID, note, grounded)
if err != nil {
if note != nil {
held = append(held, grounded...)
} else if err := s.storeInto(ctx, &res, nil, grounded); err != nil {
return batchResult{}, err
}
res.Dropped += len(grounded) - len(ids)
res.SuggestionIDs = append(res.SuggestionIDs, ids...)
if err := publish(res); err != nil {
return batchResult{}, err
}
}
if note != nil {
if err := s.storeInto(ctx, &res, note, held); err != nil {
return batchResult{}, err
}
}
res.Stage = StageDone
return res, nil
}
// storeInto stores quests for res's batch with note (see store) and adds
// the suggestions stored, and the Side quests left out, to res.
func (s *Service) storeInto(ctx context.Context, res *batchResult, note *notice, quests []groundedQuest) error {
ids, err := s.store(ctx, res.BatchID, note, quests)
if err != nil {
return err
}
res.Dropped += len(quests) - len(ids)
res.SuggestionIDs = append(res.SuggestionIDs, ids...)
return nil
}
// notice is how a batch's new_suggestions is keyed: by id, as
// new_suggestions:{id}, for the week starting on week.
type notice struct {
@@ -265,8 +287,9 @@ func (s *Service) ground(ctx context.Context, quests []skills.SideQuest) ([]grou
// note, counting and naming those stored, is emitted in the same
// transaction, so the Side quests and their notification commit together
// or not at all: a notification that cannot be stored fails the store, and
// the batch with it. The event's key makes the first round to store Side
// quests the one that notifies; a later round's emit stores nothing.
// the batch with it. A notifying batch calls store once, with all its
// Side quests, so the count is the batch's (see runBatch). This is the
// only place new_suggestions is emitted.
func (s *Service) store(ctx context.Context, batchID string, note *notice, quests []groundedQuest) ([]string, error) {
ids := []string{}
var stored []string