Apply Discover decisions optimistically and refill the deck
Try it and Pass are applied when the card's exit finishes: the Side quest leaves the deck and, on Try it, its dinner joins the Quest log count before the server answers. A refused decision puts the card back on top of the deck, reverts the count and shows the ErrorBanner with Retry. A saved decision reads the deck again once fewer than 3 cards are left, and follows the replenish job it started, showing skeleton cards rather than "All caught up" while that job runs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -88,7 +88,8 @@ function QuestLogPill({ dinners, ref }: { dinners: { id: string; name: string }[
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// DiscoverPage is mock 1a: the deck of Side quests to Try it or Pass, one
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// at a time from the top card. A decision from the buttons, the ← / → keys
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// or a swipe of the top card throws it out (motion.ts) and sends the
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// decision once it is gone; Retry sends a refused one again. Input is
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// decision once it is gone, taking the card off the deck at once (see
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// useDecide); Retry sends a refused one again. Input is
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// locked from the press until the decision settles: the lock is a ref, set
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// before anything starts, so a second press before the next render does
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// nothing, and busy mirrors it to disable the buttons.
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@@ -98,22 +99,27 @@ export function DiscoverPage() {
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const questLog = useQuestLog()
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const decision = useDecide()
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const startBatch = useStartBatch()
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const job = useJob<unknown>(BATCH_JOB_KIND, startBatch.data?.job_id ?? null)
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// The job of the batch last known to be finding Side quests: the one Get
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// more now started or joined, or the replenish a decision started.
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const [batchJobId, setBatchJobId] = useState<string | null>(null)
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const job = useJob<unknown>(BATCH_JOB_KIND, batchJobId)
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const top = deck.data?.[0]
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const [busy, setBusy] = useState(false)
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const jobRunning = startBatch.isSuccess && job.status !== 'succeeded' && job.status !== 'failed'
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const jobRunning = batchJobId !== null && job.status !== 'succeeded' && job.status !== 'failed'
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const finding = startBatch.isPending || jobRunning
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const { mutate: mutateStartBatch } = startBatch
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const getMore = useCallback(() => mutateStartBatch(undefined, { onSuccess: (b) => setBatchJobId(b.job_id) }), [mutateStartBatch])
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// The batch's result as far as it has gone, or why it cannot be read.
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const batch = useMemo(() => {
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if (job.result === null) return { stored: 0, error: null }
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try {
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return { stored: parseBatchResult(`GET /api/v1/jobs/${startBatch.data?.job_id}`, job.result).suggestion_ids.length, error: null }
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return { stored: parseBatchResult(`GET /api/v1/jobs/${batchJobId}`, job.result).suggestion_ids.length, error: null }
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} catch (error) {
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return { stored: 0, error: error as Error }
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}
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}, [job.result, startBatch.data?.job_id])
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}, [job.result, batchJobId])
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// The job's failure, the latest poll's failure, an answer that is not the
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// batch's job, or an unreadable result.
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const batchError = job.error ?? batch.error
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@@ -122,8 +128,8 @@ export function DiscoverPage() {
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const passRef = useRef<HTMLButtonElement>(null)
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const tryRef = useRef<HTMLButtonElement>(null)
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const questLogRef = useRef<HTMLSpanElement>(null)
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// The top card's exit while it runs or its decision is unsettled, and the
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// Side quest the last decision sent was for, until the deck moves past it.
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// The top card's exit until its decision settles, and the Side quest the
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// last decision sent was for, until the deck moves past it.
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const exit = useRef<Exit | null>(null)
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const leaving = useRef<string | null>(null)
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const drag = useRef<Drag | null>(null)
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@@ -143,17 +149,21 @@ export function DiscoverPage() {
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setBusy(true)
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return true
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}, [])
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// send records a decision. A refused one puts the card back.
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// send records a decision. A refused one puts the card back; a saved one
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// that started a replenish batch follows its job.
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const send = useCallback(
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(variables: { id: string; choice: Choice }) => {
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leaving.current = variables.id
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mutateDecision(variables, {
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onSuccess: (replenishJobId) => {
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if (replenishJobId !== null) setBatchJobId(replenishJobId)
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},
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onError: () => {
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exit.current?.cancel()
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exit.current = null
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leaving.current = null
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},
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onSettled: () => {
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exit.current = null
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deciding.current = false
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setBusy(false)
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},
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@@ -278,7 +288,6 @@ export function DiscoverPage() {
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useLayoutEffect(() => {
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if (leaving.current === null || leaving.current === topId) return
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leaving.current = null
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exit.current = null
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if (topId === undefined || prefersReducedMotion()) return
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promote([...deckRef.current!.querySelectorAll<HTMLElement>(':scope > article')])
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}, [topId])
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@@ -307,7 +316,9 @@ export function DiscoverPage() {
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let body
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if (deck.isError) {
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body = <ErrorBanner onRetry={() => void deck.refetch()}>Couldn't load your side quests. {deck.error.message}</ErrorBanner>
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} else if (deck.isPending || (deck.data.length === 0 && finding)) {
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} else if (deck.isPending || (deck.data.length === 0 && (finding || decision.isPending))) {
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// An empty deck is not caught up while a batch finds more Side quests,
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// or while the last decision may yet start one or come back refused.
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body = (
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<section aria-busy="true" aria-label="Side quests loading" className={styles.loading}>
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<div className={styles.deck}>
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@@ -325,12 +336,12 @@ export function DiscoverPage() {
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body = (
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<>
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{startBatch.isError && (
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<ErrorBanner onRetry={() => startBatch.mutate()}>Couldn't ask for more side quests. {startBatch.error.message}</ErrorBanner>
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<ErrorBanner onRetry={getMore}>Couldn't ask for more side quests. {startBatch.error.message}</ErrorBanner>
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)}
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{batchError !== null && (
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<ErrorBanner onRetry={() => startBatch.mutate()}>Couldn't find new side quests. {batchError.message}</ErrorBanner>
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<ErrorBanner onRetry={getMore}>Couldn't find new side quests. {batchError.message}</ErrorBanner>
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)}
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<EmptyState title="All caught up" action={{ label: 'Get more now', onClick: () => startBatch.mutate() }}>
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<EmptyState title="All caught up" action={{ label: 'Get more now', onClick: getMore }}>
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New side quests arrive Sunday.
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</EmptyState>
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</>
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