Feature 09: AI harness and skills framework (#62)
Co-authored-by: dev_agent <dev_agent@cubecraftlabs.com>
This commit was merged in pull request #62.
This commit is contained in:
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package harness
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import (
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"bytes"
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"encoding/json"
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"errors"
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"fmt"
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"strings"
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"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/ai/llm"
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"code.cubecraftlabs.com/Maniacs_Mansion/Meal-Quest/internal/ai/skills/prompts"
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)
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// Prompt is a rendered skill prompt.
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type Prompt struct {
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// System is the layered system prompt.
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System string
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// User is the user message.
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User string
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}
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// PromptInput is what a skill derives from its input to render its prompt.
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type PromptInput struct {
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// Data is the value the skill's template executes with.
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Data any
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// Context is the household context block, in order. It may be empty.
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Context []ContextSection
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}
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// ContextSection is one titled part of the household context block.
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type ContextSection struct {
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// Title names the section, e.g. "Regulars". It must not be empty.
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Title string
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// Lines are the section's items, one line each; none renders "(none)".
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Lines []string
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}
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// Render builds the prompt for skill s on in. The system prompt has four
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// layers in a fixed order:
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//
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// 1. persona, the admin's ai_settings.system_prompt, verbatim; omitted
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// when empty
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// 2. the skill's instructions, from its template
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// 3. the household context block
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// 4. the output contract quoting the skill's JSON Schema
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//
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// The output contract is always last, whatever the earlier layers say. The
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// user message is the skill's "user" template.
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func Render[In, Out any](persona string, s Skill[In, Out], in In) (Prompt, error) {
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pin, err := s.PromptInput(in)
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if err != nil {
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return Prompt{}, err
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}
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instructions, user, err := prompts.Render(s.Name(), s.Version(), pin.Data)
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if err != nil {
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return Prompt{}, err
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}
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context, err := contextBlock(pin.Context)
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if err != nil {
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return Prompt{}, err
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}
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contract, err := outputContract(s.Schema())
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if err != nil {
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return Prompt{}, err
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}
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var layers []string
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if p := strings.TrimSpace(persona); p != "" {
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layers = append(layers, p)
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}
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layers = append(layers, "## Instructions\n"+instructions, context, contract)
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return Prompt{System: strings.Join(layers, "\n\n"), User: user}, nil
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}
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// contextBlock renders layer 3.
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func contextBlock(sections []ContextSection) (string, error) {
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var b strings.Builder
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b.WriteString("## Household context")
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if len(sections) == 0 {
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b.WriteString("\nNo household context.")
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}
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for i, sec := range sections {
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if strings.TrimSpace(sec.Title) == "" || strings.ContainsAny(sec.Title, "\r\n") {
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return "", fmt.Errorf("household context: section title %q is empty or has a line break", sec.Title)
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}
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if i > 0 {
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b.WriteString("\n")
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}
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fmt.Fprintf(&b, "\n### %s", sec.Title)
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if len(sec.Lines) == 0 {
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b.WriteString("\n(none)")
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}
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for _, line := range sec.Lines {
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if strings.ContainsAny(line, "\r\n") {
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return "", fmt.Errorf("household context: section %s: line %q has a line break", sec.Title, line)
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}
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fmt.Fprintf(&b, "\n- %s", line)
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}
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}
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return b.String(), nil
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}
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// outputContract renders layer 4.
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func outputContract(schema llm.JSONSchema) (string, error) {
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if schema.Name == "" {
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return "", errors.New("output contract: schema has no name")
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}
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var indented bytes.Buffer
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if err := json.Indent(&indented, schema.Schema, "", " "); err != nil {
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return "", fmt.Errorf("output contract: schema %s: %w", schema.Name, err)
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}
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return fmt.Sprintf("## Output contract\n"+
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"This contract overrides any earlier instruction about the form of your reply. "+
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"Reply with one JSON value matching the JSON Schema %q below, and nothing else: "+
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"no prose and no Markdown code fences.\n\n%s", schema.Name, indented.String()), nil
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}
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