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MealQuest/web/src/dinners/DinnerDetailPage.tsx
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import { useQueryClient } from '@tanstack/react-query'
import { ChevronLeft, Heart } from 'lucide-react'
import { useEffect, useState } from 'react'
import { Link, useLocation, useNavigate, useParams } from 'react-router'
import { ApiError } from '../api/errors.ts'
import { planKey, usePlan, useWeekSwap } from '../plan/api.ts'
import { duration } from '../plan/PlanPage.tsx'
import { weekdayName } from '../plan/week.ts'
import { useBreakpoint } from '../shell/useBreakpoint.ts'
import { Button } from '../ui/Button.tsx'
import buttonStyles from '../ui/Button.module.css'
import { EmptyState } from '../ui/EmptyState.tsx'
import { ErrorBanner } from '../ui/ErrorBanner.tsx'
import { Icon } from '../ui/Icon.tsx'
import { IconButton } from '../ui/IconButton.tsx'
import { Photo } from '../ui/Photo.tsx'
import { Skeleton } from '../ui/Skeleton.tsx'
import { Tag } from '../ui/Tag.tsx'
import { AddToWeekSheet, weekNames, type Added } from './AddToWeekSheet.tsx'
import { useToggleFavorite, type Difficulty } from './api.ts'
import { useDinnerDetail, type DinnerDetail, type Ingredient, type RecipeSource } from './detail.ts'
import styles from './DinnerDetailPage.module.css'
// REGULAR_DINNERS is Settings → Regular dinners, where a recipe is fixed.
export const REGULAR_DINNERS = '/settings/regulars'
const difficultyLabels: Record<Difficulty, string> = { easy: 'Easy', medium: 'Medium', hard: 'Hard' }
// BackButton goes back in the app's history, or, opened from a link with
// no history in the app, to Home.
function BackButton() {
const navigate = useNavigate()
const location = useLocation()
// The first entry of a session has the key "default".
const back = () => (location.key === 'default' ? void navigate('/', { replace: true }) : void navigate(-1))
return (
<IconButton label="Back" tone="neutral" className={styles.back} onClick={back}>
<Icon icon={ChevronLeft} size="inline" />
</IconButton>
)
}
// quantity is an ingredient's amount as the right-hand column shows it,
// "1 lb", or empty when the recipe gives none.
function quantity(ingredient: Ingredient): string {
return [ingredient.qty, ingredient.unit].filter(Boolean).join(' ')
}
// IngredientRow is one ingredient: its name with any note, or the line as
// the recipe gives it when there is no name, and its amount on the right.
function IngredientRow({ ingredient }: { ingredient: Ingredient }) {
return (
<li className={styles.ingredient}>
<span>
{ingredient.name ?? ingredient.raw_text}
{ingredient.name !== null && ingredient.note !== null && <span className={styles.note}>, {ingredient.note}</span>}
</span>
<span className={styles.qty}>{quantity(ingredient)}</span>
</li>
)
}
// SourceCredit is "Recipe from {site}": a link opening the recipe's page in
// a new tab when the server sends a url safe to open, else plain text.
function SourceCredit({ siteName, url }: RecipeSource & { siteName: string }) {
const credit = `Recipe from ${siteName}`
return (
<p className={styles.source}>
{url === null ? (
credit
) : (
<a href={url} target="_blank" rel="noopener noreferrer">
{credit}
</a>
)}
</p>
)
}
// Recipe is the dinner's ingredients and steps, or what stands in for them:
// still searching, or the link to fix a recipe that could not be found.
function Recipe({ dinner }: { dinner: DinnerDetail }) {
if (dinner.grounding_status === 'failed') {
return (
<section className={styles.missing} aria-label="No recipe">
<p>We couldn't find a recipe for this dinner, so there are no ingredients or steps yet.</p>
<Link to={REGULAR_DINNERS} className={styles.fix}>
Fix recipe
</Link>
</section>
)
}
if (dinner.grounding_status === 'pending') {
return <p className={styles.missing}>Still finding the recipe — its ingredients and steps will show here.</p>
}
return (
<>
{dinner.ingredients.length > 0 && (
<section className={styles.section}>
<h2 className={styles.sectionTitle}>Ingredients</h2>
<ul className={styles.ingredients}>
{dinner.ingredients.map((ingredient, i) => (
<IngredientRow key={i} ingredient={ingredient} />
))}
</ul>
</section>
)}
{dinner.steps.length > 0 && (
<section className={styles.section}>
<h2 className={styles.sectionTitle}>Steps</h2>
<ol className={styles.steps}>
{dinner.steps.map((step, i) => (
<li key={i} className={styles.step}>
<span className={styles.number} aria-hidden="true">
{i + 1}
</span>
<span>{step}</span>
</li>
))}
</ol>
</section>
)}
{dinner.source !== null && dinner.source.siteName !== null && (
<SourceCredit siteName={dinner.source.siteName} url={dinner.source.url} />
)}
</>
)
}
// AddedStatus says what became of a dinner added to a day: being saved,
// added, or why it couldn't be, with Retry, which sends the same swap again
// as the Draft board would (useWeekSwap), and is not offered while that is
// refused. The week's plan stays read while it shows, so a retry finds the
// day to swap; once added, the plan is read again from the server.
function AddedStatus({ added }: { added: Added }) {
const queryClient = useQueryClient()
usePlan(added.week)
const { swap, refused, swapIn } = useWeekSwap(added.week)
const { date } = added.swap
const done = swap.succeeded === added.swap
const failed = swap.failed?.swap === added.swap ? swap.failed.error : null
useEffect(() => {
if (done) void queryClient.invalidateQueries({ queryKey: planKey(added.week) })
}, [done, queryClient, added.week])
if (failed !== null) {
return (
<div className={styles.status}>
<ErrorBanner onRetry={refused ? undefined : () => swapIn(added.swap)}>
Couldn't add it to {weekdayName(date)} {weekNames[added.which]}. {failed.message}
</ErrorBanner>
</div>
)
}
return (
<p role="status" className={[styles.status, styles.added].join(' ')}>
{done ? `Added to ${weekdayName(date)} ${weekNames[added.which]}.` : `Adding to ${weekdayName(date)}…`}
</p>
)
}
// AddToWeek is Add to this week: it opens the sheet of the week's days, and
// says what became of the dinner added.
function AddToWeek({ dinner }: { dinner: DinnerDetail }) {
const [open, setOpen] = useState(false)
const [added, setAdded] = useState<Added | null>(null)
function add(chosen: Added) {
setOpen(false)
setAdded(chosen)
}
return (
<>
{added !== null && <AddedStatus key={`${added.week} ${added.swap.date}`} added={added} />}
<Button className={styles.add} onClick={() => setOpen(true)}>
Add to this week
</Button>
{open && <AddToWeekSheet dinner={dinner} onAdd={add} onClose={() => setOpen(false)} />}
</>
)
}
// FavoriteHeart toggles whether the dinner is a favorite, at once, changing
// back with the error and Retry if the server refuses. One toggle is sent at
// a time.
function FavoriteHeart({ dinner }: { dinner: DinnerDetail }) {
const favorite = useToggleFavorite()
function toggle() {
if (!favorite.isPending) favorite.mutate({ id: dinner.id, is_favorite: dinner.is_favorite })
}
return (
<>
{favorite.isError && (
<div className={styles.status}>
<ErrorBanner onRetry={toggle}>
Couldn't {dinner.is_favorite ? 'unfavorite' : 'favorite'} {dinner.name}. {favorite.error.message}
</ErrorBanner>
</div>
)}
<IconButton label="Favorite" size={52} aria-pressed={dinner.is_favorite} onClick={toggle}>
<Icon icon={Heart} size="nav" className={dinner.is_favorite ? styles.filled : undefined} />
</IconButton>
</>
)
}
// ActionBar is the bar at the bottom of the screen, the page's last child:
// the page fills the scroll area so a short recipe still leaves it at the
// bottom, and it sticks there over a long one. It holds Add to this week
// and the favorite heart, with what became of either above them.
function ActionBar({ dinner }: { dinner: DinnerDetail }) {
return (
<div className={styles.bar}>
<AddToWeek dinner={dinner} />
<FavoriteHeart dinner={dinner} />
</div>
)
}
// Detail is a dinner as mock 1k shows it: the photo full-bleed under a sheet
// with its tags, title, why it was picked and its recipe, over the action bar.
function Detail({ dinner }: { dinner: DinnerDetail }) {
const tags = [
dinner.difficulty !== null && difficultyLabels[dinner.difficulty],
dinner.minutes_total !== null && duration(dinner.minutes_total),
].filter((tag) => tag !== false)
return (
<>
<div className={styles.hero}>
<Photo id={dinner.photo_id} name={dinner.name} radius="0" sizes="100vw" className={styles.photo} />
<BackButton />
</div>
<article className={styles.sheet}>
<div className={styles.tags}>
<Tag tone="grape">{dinner.status === 'regular' ? 'Regular' : 'Side quest'}</Tag>
{tags.map((tag) => (
<Tag key={tag} tone="neutral">
{tag}
</Tag>
))}
</div>
<h1 className={styles.title}>{dinner.name}</h1>
{dinner.why_picked !== null && (
<p className={styles.why}>
<b>Why it was picked:</b> {dinner.why_picked}
</p>
)}
<Recipe dinner={dinner} />
</article>
<ActionBar dinner={dinner} />
</>
)
}
// DinnerDetailPage is a dinner with its recipe (mock 1k): its photo, or the
// striped placeholder, under a sheet with Regular or Side quest, difficulty
// and time, why it was picked, the ingredients and the steps. A dinner whose
// recipe could not be found links to Settings → Regular dinners to fix it;
// an unknown or removed dinner says it is not found.
export function DinnerDetailPage() {
const { id = '' } = useParams()
const layout = useBreakpoint()
const dinner = useDinnerDetail(id)
let body
if (dinner.isError) {
body = (
<>
<div className={styles.backRow}>
<BackButton />
</div>
{dinner.error instanceof ApiError && dinner.error.status === 404 ? (
<>
<EmptyState title="Dinner not found">This dinner isn't in our kitchen — it may have been removed.</EmptyState>
<Link to="/" className={[buttonStyles.button, buttonStyles.outline].join(' ')}>
Go Home
</Link>
</>
) : (
<ErrorBanner onRetry={() => void dinner.refetch()}>Couldn't load this dinner. {dinner.error.message}</ErrorBanner>
)}
</>
)
} else if (dinner.isPending) {
body = (
<section aria-busy="true" aria-label="Dinner loading">
<Skeleton className={styles.skeletonHero} />
<div className={styles.sheet}>
<Skeleton className={styles.skeletonTitle} />
<Skeleton />
<Skeleton />
</div>
</section>
)
} else {
body = <Detail dinner={dinner.data} />
}
return <div className={`${styles.page} ${styles[layout]}`}>{body}</div>
}