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MealQuest/web/src/plan/PlanPage.tsx
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2026-10-07 12:42:54 -04:00
import { useQueryClient } from '@tanstack/react-query'
import { ChevronLeft, ChevronRight, Plus } from 'lucide-react'
import { useEffect, useId, useMemo, useState } from 'react'
import { useJob } from '../api/index.ts'
import { Confirm } from '../settings/LeaveGuard.tsx'
import { formatClockTime, useHouseholdSettings } from '../settings/api.ts'
import { Button } from '../ui/Button.tsx'
import { EmptyState } from '../ui/EmptyState.tsx'
import { ErrorBanner } from '../ui/ErrorBanner.tsx'
import { Icon } from '../ui/Icon.tsx'
import { IconButton } from '../ui/IconButton.tsx'
import { Skeleton } from '../ui/Skeleton.tsx'
import { Tag } from '../ui/Tag.tsx'
import { DRAFT_JOB_KIND, parseDraftResult, planKey, usePlan, useStartDraft, type DraftResult, type PlanDay, type PlanStatus } from './api.ts'
import { addDays, defaultWeek, localNow, weekdayKicker, weekLabel } from './week.ts'
import styles from './PlanPage.module.css'
// statusTags is the tag beside the week's title for each plan status.
const statusTags: Record<PlanStatus, { label: string; tone: 'grape' | 'teal' }> = {
draft: { label: 'Draft', tone: 'grape' },
synced: { label: 'Synced', tone: 'teal' },
changed: { label: 'Changes not pushed', tone: 'grape' },
}
// draftFailures says why a draft_week job failed, by its failure code. Any
// other code is shown as it is.
const draftFailures: Record<string, string> = {
not_enough_dinners: 'There are fewer than seven Regulars and Quest-log dinners to draft from.',
ai_failed: "The AI assistant couldn't draft it.",
confirm_required: 'The plan was pushed to Calendar while it was drafting.',
plan_changed: 'The plan was edited while it was drafting.',
internal_error: 'Something went wrong on the server.',
}
// PUSH_HINT is why Push to Calendar is unavailable.
// TODO(Feature 16): connect Push to Calendar once Google Calendar is.
const PUSH_HINT = 'Push to Calendar arrives once Google Calendar can be connected.'
// pushedToCalendar says whether drafting over a plan of this status needs
// confirm: it was pushed to Calendar.
function pushedToCalendar(status: PlanStatus): boolean {
return status !== 'draft'
}
// DayTile is one day of the Draft board: a Regular on the surface, a
// Quest-log pick in teal with its "NEW" kicker, and a crock-pot dinner's
// start-by time in the household's zone.
function DayTile({ day, timezone }: { day: PlanDay; timezone: string }) {
const kicker = weekdayKicker(day.date)
return (
<li className={[styles.tile, day.is_new && styles.newTile].filter(Boolean).join(' ')}>
<p className={styles.dayKicker}>{day.is_new ? `${kicker} · NEW` : kicker}</p>
<div>
<p className={styles.dinner}>{day.dinner.name}</p>
{day.start_by !== null && (
<p className={styles.startBy}>Start by {formatClockTime(localNow(timezone, new Date(day.start_by)).time)}</p>
)}
</div>
</li>
)
}
// SkeletonTiles stands in for the seven days while the plan loads or the AI
// drafts it.
function SkeletonTiles({ label, children }: { label: string; children?: string }) {
return (
<section aria-busy="true" aria-label={label} className={styles.loading}>
<div className={styles.grid}>
{Array.from({ length: 7 }, (_, i) => (
<Skeleton key={i} data-testid="skeleton-tile" className={styles.skeletonTile} />
))}
</div>
{children !== undefined && <p className={styles.drafting}>{children}</p>}
</section>
)
}
// WeekBoard is the Draft board of the week starting on weekStart. Drafting
// it — the empty state's "Draft this week" or the "+ Rebuild week" tile —
// starts the draft_week job and shows skeleton tiles until the job ends and
// the plan is read again. Rebuilding a plan pushed to Calendar asks first,
// and sends confirm. A failed draft is shown with Retry; no plan is made up.
function WeekBoard({ weekStart, timezone, onWeek }: { weekStart: string; timezone: string; onWeek: (weekStart: string) => void }) {
const queryClient = useQueryClient()
const plan = usePlan(weekStart)
const startDraft = useStartDraft()
const [jobId, setJobId] = useState<string | null>(null)
const job = useJob<unknown>(DRAFT_JOB_KIND, jobId)
const [confirming, setConfirming] = useState(false)
const label = weekLabel(weekStart)
// The draft's result, once the job has succeeded, or why it cannot be read.
const result = useMemo((): { draft: DraftResult | null; error: Error | null } => {
if (job.status !== 'succeeded') return { draft: null, error: null }
try {
return { draft: parseDraftResult(`GET /api/v1/jobs/${jobId}`, weekStart, job.result), error: null }
} catch (error) {
return { draft: null, error: error as Error }
}
}, [job.status, job.result, jobId, weekStart])
// Once the job ends the plan is read again: a succeeded draft is followed
// until that read lands; a failed one stays shown, and may have met a
// plan changed meanwhile.
const [readJobId, setReadJobId] = useState<string | null>(null)
const ended = job.status === 'succeeded' || job.status === 'failed'
useEffect(() => {
if (!ended) return
let active = true
void queryClient.invalidateQueries({ queryKey: planKey(weekStart) }).then(() => {
if (active) setReadJobId(jobId)
})
return () => {
active = false
}
}, [queryClient, ended, jobId, weekStart])
// The plan read shows once it is the one drafted, read from the server; no
// plan, another one, or a copy cached before the draft (a redraft keeps the
// plan's id) is an error rather than an empty or stale board. Its Retry
// reads the plan again, keeping the job: a later read from the server that
// is the draft still lands it.
const { draft } = result
const read = draft !== null && readJobId === jobId && plan.isSuccess
const landed = read && plan.data?.id === draft.plan_id && !plan.data.cached
const unreadError =
read && !landed
? new Error(
plan.data === null
? `The week has no plan, not draft ${draft.plan_id}.`
: plan.data.id !== draft.plan_id
? `The week's plan is not draft ${draft.plan_id}.`
: `The plan came from this device's cache, not the server, so it may not be draft ${draft.plan_id} yet.`,
)
: null
const resultError = result.error ?? unreadError
useEffect(() => {
if (landed) setJobId(null)
}, [landed])
const drafting = startDraft.isPending || (jobId !== null && job.status !== 'failed' && resultError === null)
const { mutate } = startDraft
function start(confirm: boolean) {
setConfirming(false)
// A draft asked for again leaves the last one's failure behind.
setJobId(null)
mutate(
{ weekStart, confirm },
{
onSuccess: setJobId,
// A plan pushed to Calendar meanwhile needs confirm: read it again.
onError: () => void queryClient.invalidateQueries({ queryKey: planKey(weekStart) }),
},
)
}
// rebuild drafts the week, asking first over a plan pushed to Calendar.
function rebuild() {
if (plan.data && pushedToCalendar(plan.data.status)) setConfirming(true)
else start(false)
}
const failure = startDraft.isError ? (
<ErrorBanner onRetry={rebuild}>Couldn't start drafting this week. {startDraft.error.message}</ErrorBanner>
) : result.error !== null ? (
<ErrorBanner onRetry={rebuild}>Couldn't read the draft. {result.error.message}</ErrorBanner>
) : unreadError !== null ? (
<ErrorBanner onRetry={() => void plan.refetch()}>Couldn't read the draft. {unreadError.message}</ErrorBanner>
) : job.error === null ? null : job.status === 'failed' ? (
<ErrorBanner onRetry={rebuild}>
Couldn't draft this week. {draftFailures[job.error.message] ?? job.error.message}
</ErrorBanner>
) : (
<ErrorBanner onRetry={job.poll}>Couldn't check on the draft. {job.error.message}</ErrorBanner>
)
let body
if (plan.isError) {
body = <ErrorBanner onRetry={() => void plan.refetch()}>Couldn't load this week's plan. {plan.error.message}</ErrorBanner>
} else if (drafting) {
body = <SkeletonTiles label="Drafting this week">Drafting your week…</SkeletonTiles>
} else if (resultError !== null) {
// An unread draft shows no board: the plan read is not the draft.
body = null
} else if (plan.isPending) {
body = <SkeletonTiles label="Plan loading" />
} else if (plan.data === null) {
body = (
<EmptyState title="Nothing planned yet" action={{ label: 'Draft this week', onClick: rebuild }}>
I'll draft seven dinners from your Regulars and Quest log.
</EmptyState>
)
} else {
const { ai_note, days } = plan.data
body = (
<>
{ai_note !== null && (
<div className={styles.assistant}>
<span className={styles.avatar} aria-hidden="true">
Q
</span>
<p className={styles.bubble}>{ai_note}</p>
</div>
)}
<ul className={styles.grid} aria-label="Dinners this week">
{days.map((day) => (
<DayTile key={day.date} day={day} timezone={timezone} />
))}
<li className={styles.rebuildCell}>
<button type="button" className={styles.rebuild} onClick={rebuild}>
<Icon icon={Plus} size="inline" />
Rebuild week
</button>
</li>
</ul>
<PushToCalendar />
</>
)
}
const tag = plan.data ? statusTags[plan.data.status] : null
return (
<>
<header className={styles.header}>
<div className={styles.heading}>
<p className={styles.kicker}>{label.week}</p>
<div className={styles.titleRow}>
<h1 className={styles.title}>{label.dates}</h1>
{tag !== null && <Tag tone={tag.tone}>{tag.label}</Tag>}
</div>
</div>
<div className={styles.weekNav}>
<IconButton label="Previous week" onClick={() => onWeek(addDays(weekStart, -7))}>
<Icon icon={ChevronLeft} size="inline" />
</IconButton>
<IconButton label="Next week" onClick={() => onWeek(addDays(weekStart, 7))}>
<Icon icon={ChevronRight} size="inline" />
</IconButton>
</div>
</header>
{body}
{failure}
<Confirm
open={confirming}
title="Rebuild this week?"
confirmLabel="Rebuild week"
cancelLabel="Keep this plan"
onCancel={() => setConfirming(false)}
onConfirm={() => start(true)}
>
This week is already pushed to Calendar. The AI assistant drafts a new plan in its place.
</Confirm>
</>
)
}
// PushToCalendar is "Looks good — push to Calendar", unavailable until
// Google Calendar can be connected: it stays focusable, so a tap or focus
// shows the tooltip saying why.
function PushToCalendar() {
const hintId = useId()
return (
<div className={styles.push}>
<Button className={styles.pushButton} aria-disabled="true" aria-describedby={hintId}>
Looks good — push to Calendar
</Button>
<span id={hintId} role="tooltip" className={styles.hint}>
{PUSH_HINT}
</span>
</div>
)
}
// PlanPage is mock 1f, the mobile Draft board, on the week chosen with the
// previous / next week buttons. It opens on next week once this week's
// plan_draft time has come in the household's zone, otherwise on this week.
export function PlanPage() {
const settings = useHouseholdSettings()
const [week, setWeek] = useState<string | null>(null)
if (week === null && settings.data) setWeek(defaultWeek(settings.data, new Date()))
let content
if (settings.isError) {
content = (
<ErrorBanner onRetry={() => void settings.refetch()}>Couldn't load the household settings. {settings.error.message}</ErrorBanner>
)
} else if (week === null || !settings.data) {
content = <SkeletonTiles label="Plan loading" />
} else {
content = <WeekBoard key={week} weekStart={week} timezone={settings.data.timezone} onWeek={setWeek} />
}
return <div className={styles.page}>{content}</div>
}