updates
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#pragma once
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#include <stdint.h>
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// Creates a moving and blinking eye on the Waveshare 480x480 display.
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void EyeScene_Create();
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// Normalized camera-image coordinates. A valid target switches to the red eye;
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// an invalid target returns to blue. Call from the LVGL loop task.
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void EyeScene_SetGaze(uint16_t x, uint16_t y, bool valid);
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